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e22080db3a
Animations accessible. Pass map of animation names and phases and pass a vector of the lods you want to animate. Dynamic loading humbuggery. Added: A3->Extension animation state sync framework done. Test cases for animations created. Apply animation phases from game to test case render. Continuing finalization. rotation_offset was reversed for zero_distance, thats fixed but still off. Rendering test hard-coded for container LOD temporarily. Rotation translation corrected. Removed: Scale flipping, these should work now but they dont. Debug logging, debug model. Correct parameters to extension. Stability fixes. Animations nearly aligning correctly. scale, rotation and translation work; still not working. Back compat for v60 p3d's fully implemented. Add vehicle ID to animation state send. cmake bullet integration from submodule. WINVER forced for all builds. More bullet + windows + cmake fun. Remove LinaerMath. Testing for nou. typo Fixed: Pathing bug. Vehicle damage working set for Nou.
2.1 MiB
2.1 MiB