ACE3/addons/spectator
SilentSpike 85c5fbabe9 Remove locations tab from spectator (#5431)
* Fix incorrect function input for spectator hiding
* Remove locations tab from spectator

- Doesn't add much value, adds complexity and the implementation is half
baked. Would rather add back in at a later date (if at all) with a
better implementation.
- I have an idea to replace the locations tab with a meta tab so users
can toggle things like projectile drawing via the UI and are not forced
to use a hotkey. Might also be a good place to display the extended controls.
2017-08-17 12:50:43 +01:00
..
data Spectator overhaul (#5171) 2017-08-12 14:25:48 +01:00
functions Remove locations tab from spectator (#5431) 2017-08-17 12:50:43 +01:00
$PBOPREFIX$ Add Spectator. 2015-06-28 19:34:21 -07:00
ACE_Settings.hpp Remove locations tab from spectator (#5431) 2017-08-17 12:50:43 +01:00
CfgEventHandlers.hpp Spectator overhaul (#5171) 2017-08-12 14:25:48 +01:00
CfgVehicles.hpp Remove locations tab from spectator (#5431) 2017-08-17 12:50:43 +01:00
config.cpp Spectator overhaul (#5171) 2017-08-12 14:25:48 +01:00
README.md Update ace_spectator readme 2015-08-08 17:22:04 +01:00
script_component.hpp Remove locations tab from spectator (#5431) 2017-08-17 12:50:43 +01:00
stringtable.xml Remove locations tab from spectator (#5431) 2017-08-17 12:50:43 +01:00
ui.hpp Remove locations tab from spectator (#5431) 2017-08-17 12:50:43 +01:00
XEH_postInit.sqf Remove locations tab from spectator (#5431) 2017-08-17 12:50:43 +01:00
XEH_preInit.sqf Remove locations tab from spectator (#5431) 2017-08-17 12:50:43 +01:00
XEH_PREP.hpp Remove locations tab from spectator (#5431) 2017-08-17 12:50:43 +01:00
XEH_preStart.sqf precompile on game start 2016-02-22 15:20:36 +01:00

ace_spectator

A flexible spectator framework for mission makers to use.

Includes a public API for integration into custom respawn frameworks and a template for use with the vanilla respawn framework.

For more information, see: http://ace3mod.com/wiki/feature/spectator.html

Maintainers

The people responsible for merging changes to this component or answering potential questions.