ACE3/addons/common/functions/fnc_moduleLSDVehicles.sqf
2015-09-18 21:46:21 +02:00

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/*
* Author: KoffeinFlummi
*
* Nothing to see here, move along.
*
* Arguments:
* Whatever the module provides. (I dunno.)
*
* Return Value:
* None
*
* Public: No
*/
#include "script_component.hpp"
params ["_logic", "_units", "_activated"];
if !(_activated) exitWith {};
{
private "_hSCount";
_hSCount = count (getArray (configFile >> "CfgVehicles" >> typeOf _x >> "hiddenSelections"));
if (_hSCount > 0) then {
[_x, _hSCount] spawn {
params ["_vehicle", "_hSCount"];
private ["_colors", "_index"];
_colors = [
"#(argb,8,8,3)color(1,0,0,1,co)",
"#(argb,8,8,3)color(1,0.5,0,1,co)",
"#(argb,8,8,3)color(1,1,0,1,co)",
"#(argb,8,8,3)color(0,1,0,1,co)",
"#(argb,8,8,3)color(0,0,1,1,co)",
"#(argb,8,8,3)color(0.2,0,0.5,1,co)",
"#(argb,8,8,3)color(0.5,0,1,1,co)"
];
_index = 0;
while {true} do {
for "_i" from 0 to (_hSCount - 1) do {
_vehicle setObjectTexture [_i, _colors select _index];
};
_index = (_index + 1) % 7;
sleep 0.02;
};
};
};
false
} count _units;
ACE_LOGINFO("WEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE.");