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https://github.com/acemod/ACE3.git
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112 lines
3.3 KiB
Plaintext
112 lines
3.3 KiB
Plaintext
/*
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* Original Author: Taosenai
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* Adapted By: KoffeinFlummi, commy2
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*
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* Animates the scope when firing.
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*
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* Arguments:
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* 0: Unit (Object)
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* 1: Weapon (String)
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* 2: Muzzle (String)
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* 3: Mode (String)
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* 4: Ammo (Object)
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* 5: Magazine (String)
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* 6: Projectile (Object)
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*
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* Return Value:
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* None
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*/
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#include "script_component.hpp"
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private ["_unit", "_weapon"];
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_unit = _this select 0;
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_weapon = _this select 1;
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// check if compatible scope is used
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private "_display";
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_display = uiNamespace getVariable [QGVAR(RscWeaponInfo2D), displayNull];
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if (isNull _display) exitWith {};
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// Reduce the reticle movement as the player drops into lower, supported stances.
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private "_recoilCoef";
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_recoilCoef = switch (true) do {
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case (isWeaponDeployed _unit): {0.1};
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case (isWeaponRested _unit): {0.4};
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default {1};
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};
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// Constants which determine how the scope recoils
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private ["_recoilScope", "_reticleShiftX", "_reticleShiftY", "_scopeShiftX", "_scopeShiftY"];
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_recoilScope = _recoilCoef * linearConversion [0, 1, random 1, SCOPE_RECOIL_MIN, SCOPE_RECOIL_MAX, false];
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_reticleShiftX = _recoilCoef * linearConversion [0, 1, random 1, RETICLE_SHIFT_X_MIN, RETICLE_SHIFT_X_MAX, false];
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_reticleShiftY = _recoilCoef * linearConversion [0, 1, random 1, RETICLE_SHIFT_Y_MIN, RETICLE_SHIFT_Y_MAX, false];
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_scopeShiftX = _recoilCoef * linearConversion [0, 1, random 1, SCOPE_SHIFT_X_MIN, SCOPE_SHIFT_X_MAX, false];
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_scopeShiftY = _recoilCoef * linearConversion [0, 1, random 1, SCOPE_SHIFT_Y_MIN, SCOPE_SHIFT_Y_MAX, false];
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// Create and commit recoil effect
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private ["_sizeX", "_sizeY"];
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_sizeX = (0.75+_recoilScope)/(getResolution select 5);
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_sizeY = _sizeX*safezoneW/safezoneH*(16/9)/(getResolution select 4);
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private "_positionReticle";
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_positionReticle = [
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safezoneX+0.5*safezoneW-0.5*(_sizeX+_reticleShiftX),
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safezoneY+0.5*safezoneH-0.5*(_sizeY+_reticleShiftY),
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_sizeX,
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_sizeY
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];
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(_display displayCtrl 1713001) ctrlSetPosition _positionReticle;
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(_display displayCtrl 1713002) ctrlSetPosition _positionReticle;
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private "_positionBody";
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_positionBody = [
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safezoneX+0.5*safezoneW-0.5*(2*_sizeX+_scopeShiftX),
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safezoneY+0.5*safezoneH-0.5*(2*_sizeY+_scopeShiftY),
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2*_sizeX,
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2*_sizeY
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];
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(_display displayCtrl 1713005) ctrlSetPosition _positionBody;
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(_display displayCtrl 1713006) ctrlSetPosition _positionBody;
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(_display displayCtrl 1713001) ctrlCommit 0;
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(_display displayCtrl 1713002) ctrlCommit 0;
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(_display displayCtrl 1713005) ctrlCommit 0;
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(_display displayCtrl 1713006) ctrlCommit 0;
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// Bring them all back
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_sizeX = 0.75/(getResolution select 5);
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_sizeY = _sizeX*safezoneW/safezoneH*(16/9)/(getResolution select 4);
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_positionReticle = [
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safezoneX+0.5*safezoneW-0.5*_sizeX,
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safezoneY+0.5*safezoneH-0.5*_sizeY,
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_sizeX,
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_sizeY
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];
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(_display displayCtrl 1713001) ctrlSetPosition _positionReticle;
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(_display displayCtrl 1713002) ctrlSetPosition _positionReticle;
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_positionBody = [
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safezoneX+0.5*safezoneW-0.5*2*_sizeX,
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safezoneY+0.5*safezoneH-0.5*2*_sizeY,
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2*_sizeX,
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2*_sizeY
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];
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(_display displayCtrl 1713005) ctrlSetPosition _positionBody;
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(_display displayCtrl 1713006) ctrlSetPosition _positionBody;
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(_display displayCtrl 1713001) ctrlCommit RECENTER_TIME;
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(_display displayCtrl 1713002) ctrlCommit RECENTER_TIME;
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(_display displayCtrl 1713005) ctrlCommit RECENTER_TIME;
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(_display displayCtrl 1713006) ctrlCommit RECENTER_TIME;
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