ACE3/addons/common/functions/fnc_resetAllDefaults_f.sqf

38 lines
912 B
Plaintext

/**
* fn_resetAllDefaults_f.sqf
* @Descr: reset all variables that have been defined
* @Author: Glowbal
*
* @Arguments: []
* @Return:
* @PublicAPI: false
*/
#include "script_component.hpp"
private ["_unit","_oldUnit","_sets"];
_unit = _this select 0;
_unit setvariable [QGVAR(isDead),nil,true];
_unit setvariable ["ACE_isUnconscious", nil, true];
if (isPlayer _unit) then {
[true] call FUNC(setVolume_f);
[false] call FUNC(disableKeyInput_f);
[false] call EFUNC(GUI,effectBlackOut);
if !(isnil QGVAR(DISABLE_USER_INPUT_COLLECTION_F)) then {
// clear all disable user input
{
[_X, false] call FUNC(setDisableUserInputStatus);
}foreach GVAR(DISABLE_USER_INPUT_COLLECTION_F);
};
};
{
if (!(_x select 4)) then {
_unit setvariable [(_x select 0),nil,_x select 3];
};
}foreach ([_unit] call FUNC(getAllDefinedSetVariables));
[[_unit],"resetToDefaults"] call FUNC(raiseScriptedEvent_f);