mirror of
https://github.com/acemod/ACE3.git
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78 lines
2.4 KiB
C++
78 lines
2.4 KiB
C++
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class GVAR(ProgressBar_Dialog) {
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idd = -1;
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movingEnable = false;
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onLoad = QUOTE(uiNamespace setVariable [ARR_2(QUOTE(QGVAR(ctrlProgressBar)),(_this select 0) displayCtrl 1)]; uiNamespace setVariable [ARR_2(QUOTE(QGVAR(ctrlProgressBarTitle)),(_this select 0) displayCtrl 2)];);
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objects[] = {};
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class controlsBackground {
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class Background {
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idc = -1;
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moving = 0;
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font = "TahomaB";
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text = "";
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sizeEx = 0;
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lineSpacing = 0;
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access = 0;
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type = 0;
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style = 0;
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size = 1;
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colorBackground[] = {0, 0, 0, 0.0};
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colorText[] = {0, 0, 0, 0};
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x = "safezoneX";
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y = "safezoneY";
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w = "safezoneW";
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h = "safezoneH";
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};
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class Progress: ACE_gui_RscProgress {
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idc = 1;
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x = "1 * (((safezoneW / safezoneH) min 1.2) / 40) + (safezoneX + (safezoneW - ((safezoneW / safezoneH) min 1.2))/2)";
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y = "0.1 * ((((safezoneW / safezoneH) min 1.2) / 1.2) / 25) + (safezoneY + (safezoneH - (((safezoneW / safezoneH) min 1.2) / 1.2))/2)";
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w = "38 * (((safezoneW / safezoneH) min 1.2) / 40)";
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h = ".8 * ((((safezoneW / safezoneH) min 1.2) / 1.2) / 25)";
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colorFrame[] = {0,0,0,0.0};
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colorBar[] = {0.27,0.5,0.31,0.8};
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texture = "#(argb,8,8,3)color(1,1,1,0.7)";
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};
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class Title_Bar : ACE_gui_staticBase {
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idc = 2;
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style = 0x22;
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colorBackground[] = {0, 0, 0, 0};
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colorText[] = {1, 1, 1, 1};
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x = "1 * (((safezoneW / safezoneH) min 1.2) / 40) + (safezoneX + (safezoneW - ((safezoneW / safezoneH) min 1.2))/2)";
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y = "0 * ((((safezoneW / safezoneH) min 1.2) / 1.2) / 25) + (safezoneY + (safezoneH - (((safezoneW / safezoneH) min 1.2) / 1.2))/2)";
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w = "38 * (((safezoneW / safezoneH) min 1.2) / 40)";
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h = "1 * ((((safezoneW / safezoneH) min 1.2) / 1.2) / 25)";
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};
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};
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};
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class GVAR(DisableMouse_Dialog) {
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idd = -1;
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movingEnable = false;
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onLoad = QUOTE(uiNamespace setVariable [ARR_2(QUOTE(QGVAR(dlgDisableMouse)),_this select 0)];);
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objects[] = {};
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class controlsBackground {
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class Background {
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idc = -1;
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moving = 0;
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font = "TahomaB";
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text = "";
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sizeEx = 0;
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lineSpacing = 0;
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access = 0;
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type = 0;
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style = 0;
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size = 1;
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colorBackground[] = {0, 0, 0, 0};//0.5
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colorText[] = {0, 0, 0, 0};
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x = "safezoneX";
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y = "safezoneY";
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w = "safezoneW";
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h = "safezoneH";
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};
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};
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};
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