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1a61148053
Shouldn't be any change to functionality Headers Formating simplifying (waitAndExecute) exceptions/canInteract for keybind
61 lines
2.4 KiB
C++
61 lines
2.4 KiB
C++
class CfgMagazines {
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class HandGrenade;
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class ACE_HandFlare_Base: HandGrenade {
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value = 2;
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nameSoundWeapon = "smokeshell";
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nameSound = "smokeshell";
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mass = 4;
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initSpeed = 22;
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};
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class ACE_HandFlare_White: ACE_HandFlare_Base {
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ammo = "ACE_F_Hand_White";
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displayname = "$STR_ACE_Grenades_M127A1_White_Name";
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descriptionshort = "$STR_ACE_Grenades_M127A1_White_Description";
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displayNameShort = "$STR_ACE_Grenades_M127A1_White_NameShort";
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model = "\A3\weapons_f\ammo\flare_white";
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picture = "\A3\Weapons_F\Data\UI\gear_flare_white_ca.paa";
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};
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class ACE_HandFlare_Red: ACE_HandFlare_Base {
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ammo = "ACE_F_Hand_Red";
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displayname = "$STR_ACE_Grenades_M127A1_Red_Name";
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descriptionshort = "$STR_ACE_Grenades_M127A1_Red_Description";
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displayNameShort = "$STR_ACE_Grenades_M127A1_Red_NameShort";
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model = "\A3\weapons_f\ammo\flare_red";
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picture = "\A3\Weapons_F\Data\UI\gear_flare_red_ca.paa";
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};
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class ACE_HandFlare_Green: ACE_HandFlare_Base {
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ammo = "ACE_F_Hand_Green";
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displayname = "$STR_ACE_Grenades_M127A1_Green_Name";
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descriptionshort = "$STR_ACE_Grenades_M127A1_Green_Description";
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displayNameShort = "$STR_ACE_Grenades_M127A1_Green_NameShort";
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model = "\A3\weapons_f\ammo\flare_green";
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picture = "\A3\Weapons_F\Data\UI\gear_flare_green_ca.paa";
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};
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class ACE_HandFlare_Yellow: ACE_HandFlare_Base {
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ammo = "ACE_F_Hand_Yellow";
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displayname = "$STR_ACE_Grenades_M127A1_Yellow_Name";
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descriptionshort = "$STR_ACE_Grenades_M127A1_Yellow_Description";
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displayNameShort = "$STR_ACE_Grenades_M127A1_Yellow_NameShort";
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model = "\A3\weapons_f\ammo\flare_yellow";
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picture = "\A3\Weapons_F\Data\UI\gear_flare_yellow_ca.paa";
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};
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class ACE_M84: HandGrenade {
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ammo = "ACE_G_M84";
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displayname = "$STR_ACE_Grenades_M84_Name";
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descriptionshort = "$STR_ACE_Grenades_M84_Description";
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displayNameShort = "M84";
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model = PATHTOF(models\ACE_m84.p3d);
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picture = PATHTOF(UI\ACE_m84_x_ca.paa);
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};
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class 3Rnd_UGL_FlareGreen_F;
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class 6Rnd_GreenSignal_F: 3Rnd_UGL_FlareGreen_F {
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ammo = "F_40mm_Green";
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initSpeed = 120;
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};
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class 6Rnd_RedSignal_F: 6Rnd_GreenSignal_F {
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ammo = "F_40mm_Red";
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initSpeed = 120;
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};
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};
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