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https://github.com/acemod/ACE3.git
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518010be36
- mapfx moved inside map - everything related to map tools and drawing moved to it's own pbo called ace_maptools Also fixed a couple of bugs in BFT - Only a single marker was being drawn - The BFT_HideAi parameter had the opposite effect
18 lines
463 B
C++
18 lines
463 B
C++
#define COMPONENT maptools
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#include "\z\ace\Addons\main\script_mod.hpp"
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#ifdef DEBUG_ENABLED_MAPTOOLS
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#define DEBUG_MODE_FULL
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#endif
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#ifdef DEBUG_SETTINGS_MAPTOOLS
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#define DEBUG_SETTINGS DEBUG_SETTINGS_MAPTOOLS
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#endif
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#include "\z\ace\Addons\main\script_macros.hpp"
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#define MARKERNAME_MAPTOOL_FIXED "ACE_MapToolFixed"
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#define MARKERNAME_MAPTOOL_ROTATINGNORMAL "ACE_MapToolRotatingNormal"
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#define MARKERNAME_MAPTOOL_ROTATINGSMALL "ACE_MapToolRotatingSmall"
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