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873ed90cc1
* Introduce bleedout condition and fix IV hemorrhage * Update patient info display hemorrhage values * Update UI info hemorrhage values
148 lines
5.9 KiB
Plaintext
148 lines
5.9 KiB
Plaintext
/*
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* Author: Glowbal
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* Updates the vitals. Called from the statemachine's onState functions.
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*
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* Arguments:
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* 0: The Unit <OBJECT>
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*
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* Return Value:
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* None
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*
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* Example:
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* [player] call ace_medical_vitals_fnc_handleUnitVitals
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*
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* Public: No
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*/
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// #define DEBUG_MODE_FULL
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#include "script_component.hpp"
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params ["_unit"];
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private _lastTimeUpdated = _unit getVariable [QGVAR(lastTimeUpdated), 0];
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private _deltaT = (CBA_missionTime - _lastTimeUpdated) min 10;
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if (_deltaT < 1) exitWith {}; // state machines could be calling this very rapidly depending on number of local units
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BEGIN_COUNTER(Vitals);
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_unit setVariable [QGVAR(lastTimeUpdated), CBA_missionTime];
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private _lastTimeValuesSynced = _unit getVariable [QGVAR(lastMomentValuesSynced), 0];
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private _syncValues = (CBA_missionTime - _lastTimeValuesSynced) >= (10 + floor(random 10));
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if (_syncValues) then {
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_unit setVariable [QGVAR(lastMomentValuesSynced), CBA_missionTime];
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};
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private _bloodVolume = GET_BLOOD_VOLUME(_unit) + ([_unit, _deltaT, _syncValues] call EFUNC(medical_status,getBloodVolumeChange));
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_bloodVolume = 0 max _bloodVolume min DEFAULT_BLOOD_VOLUME;
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// @todo: replace this and the rest of the setVariable with EFUNC(common,setApproximateVariablePublic)
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_unit setVariable [VAR_BLOOD_VOL, _bloodVolume, _syncValues];
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// Set variables for synchronizing information across the net
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private _hemorrhage = switch (true) do {
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case (_bloodVolume < BLOOD_VOLUME_CLASS_4_HEMORRHAGE): { 4 };
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case (_bloodVolume < BLOOD_VOLUME_CLASS_3_HEMORRHAGE): { 3 };
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case (_bloodVolume < BLOOD_VOLUME_CLASS_2_HEMORRHAGE): { 2 };
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case (_bloodVolume < BLOOD_VOLUME_CLASS_1_HEMORRHAGE): { 1 };
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default {0};
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};
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if (_hemorrhage != GET_HEMORRHAGE(_unit)) then {
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_unit setVariable [VAR_HEMORRHAGE, _hemorrhage, true];
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};
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private _bloodLoss = GET_BLOOD_LOSS(_unit);
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if (_bloodLoss > 0) then {
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_unit setVariable [QGVAR(bloodloss), _bloodLoss, _syncValues];
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if !IS_BLEEDING(_unit) then {
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_unit setVariable [VAR_IS_BLEEDING, true, true];
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};
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} else {
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if IS_BLEEDING(_unit) then {
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_unit setVariable [VAR_IS_BLEEDING, false, true];
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};
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};
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private _inPain = GET_PAIN_PERCEIVED(_unit) > 0;
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if !(_inPain isEqualTo IS_IN_PAIN(_unit)) then {
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_unit setVariable [VAR_IN_PAIN, _inPain, true];
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};
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// Handle pain due tourniquets, that have been applied more than 120 s ago
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private _tourniquetPain = 0;
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private _tourniquets = _unit getVariable [QEGVAR(medical,tourniquets), [0,0,0,0,0,0]];
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{
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if (_x > 0 && {CBA_missionTime - _x > 120}) then {
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_tourniquetPain = _tourniquetPain max (CBA_missionTime - _x - 120) * 0.001;
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};
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} forEach _tourniquets;
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[_unit, _tourniquetPain] call EFUNC(medical,adjustPainLevel);
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private _heartRate = [_unit, _deltaT, _syncValues] call FUNC(updateHeartRate);
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[_unit, _deltaT, _syncValues] call FUNC(updatePainSuppress);
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[_unit, _deltaT, _syncValues] call FUNC(updatePeripheralResistance);
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private _bloodPressure = GET_BLOOD_PRESSURE(_unit);
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_unit setVariable [VAR_BLOOD_PRESS, _bloodPressure, _syncValues];
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_bloodPressure params ["_bloodPressureL", "_bloodPressureH"];
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private _cardiacOutput = [_unit] call EFUNC(medical_status,getCardiacOutput);
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// Most lethal events need to be checked first here
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switch (true) do {
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case (_bloodVolume < BLOOD_VOLUME_FATAL): {
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TRACE_3("BloodVolume Fatal",_unit,BLOOD_VOLUME_FATAL,_bloodVolume);
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[QEGVAR(medical,Bleedout), _unit] call CBA_fnc_localEvent;
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};
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case (_hemorrhage == 4): {
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TRACE_3("Class IV Hemorrhage",_unit,_hemorrhage,_bloodVolume);
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[QEGVAR(medical,FatalVitals), _unit] call CBA_fnc_localEvent;
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};
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case (_heartRate < 20 || {_heartRate > 220}): {
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TRACE_2("heartRate Fatal",_unit,_heartRate);
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[QEGVAR(medical,FatalVitals), _unit] call CBA_fnc_localEvent;
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};
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case (_bloodPressureH < 50 && {_bloodPressureL < 40} && {_heartRate < 40}): {
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TRACE_4("bloodPressure (H & L) + heartRate Fatal",_unit,_bloodPressureH,_bloodPressureL,_heartRate);
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[QEGVAR(medical,FatalVitals), _unit] call CBA_fnc_localEvent;
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};
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case (_bloodPressureL => 190) {
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TRACE_2("bloodPressure L above limits",_unit,_bloodPressureL);
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[QEGVAR(medical,FatalVitals), _unit] call CBA_fnc_localEvent;
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};
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case (_heartRate < 30): { // With a heart rate below 30 but bigger than 20 there is a chance to enter the cardiac arrest state
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private _nextCheck = _unit getVariable [QGVAR(lastCheckCriticalHeartRate), CBA_missionTime];
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private _enterCardiacArrest = false;
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if (CBA_missionTime >= _nextCheck) then {
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_enterCardiacArrest = random 1 < (0.4 + 0.6*(30 - _heartRate)/10); // Variable chance of getting into cardiac arrest.
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_unit setVariable [QGVAR(lastCheckCriticalHeartRate), CBA_missionTime + 5];
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};
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if (_enterCardiacArrest) then {
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TRACE_2("Heart rate critical. Cardiac arrest",_unit,_heartRate);
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[QEGVAR(medical,FatalVitals), _unit] call CBA_fnc_localEvent;
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} else {
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TRACE_2("Heart rate critical. Critical vitals",_unit,_heartRate);
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[QEGVAR(medical,CriticalVitals), _unit] call CBA_fnc_localEvent;
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};
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};
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case (_bloodLoss > BLOOD_LOSS_KNOCK_OUT_THRESHOLD * _cardiacOutput): {
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[QEGVAR(medical,CriticalVitals), _unit] call CBA_fnc_localEvent;
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};
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case (_bloodLoss > 0): {
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[QEGVAR(medical,Injury), _unit] call CBA_fnc_localEvent;
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};
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case (_inPain): {
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[QEGVAR(medical,Injury), _unit] call CBA_fnc_localEvent;
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};
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};
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#ifdef DEBUG_MODE_FULL
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if (!isPlayer _unit) then {
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private _painLevel = _unit getVariable [VAR_PAIN, 0];
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hintSilent format["blood volume: %1, blood loss: [%2, %3]\nhr: %4, bp: %5, pain: %6", round(_bloodVolume * 100) / 100, round(_bloodLoss * 1000) / 1000, round((_bloodLoss / (0.001 max _cardiacOutput)) * 100) / 100, round(_heartRate), _bloodPressure, round(_painLevel * 100) / 100];
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};
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#endif
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END_COUNTER(Vitals);
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