ACE3/addons/common/functions/fnc_canInteractWith.sqf
2015-03-15 09:02:11 +01:00

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/*
* Author: commy2
*
* Check if the unit can interact.
*
* Arguments:
* 0: The player. (Object)
* 1: The interaction target. objNull to ignore. (Object)
* 2: Exceptions. What general conditions are to skip? (Array)
*
* Return Value:
* Unit can interact?
*
*/
#include "script_component.hpp"
private ["_unit", "_target", "_exceptions"];
_unit = _this select 0;
_target = _this select 1;
_exceptions = _this select 2;
// exit if the target is not free to interact
private "_owner";
_owner = _target getVariable [QGVAR(owner), objNull];
if (!isNull _owner && {_unit != _owner} && {!([_owner] call FUNC(isPlayer))}) exitWith {false};
// check general conditions
private ["_conditions", "_conditionNames", "_conditionFuncs"];
_conditions = missionNamespace getVariable [QGVAR(InteractionConditions), [[],[]]];
_conditionNames = _conditions select 0;
_conditionFuncs = _conditions select 1;
private "_canInteract";
_canInteract = true;
{
if (!(_x in _exceptions) && {!([_unit, _target] call (_conditionFuncs select _forEachIndex))}) exitWith {
_canInteract = false;
};
} forEach _conditionNames;
_canInteract