mirror of
https://github.com/acemod/ACE3.git
synced 2024-08-30 18:23:18 +00:00
43 lines
1.8 KiB
C++
43 lines
1.8 KiB
C++
#include "script_component.hpp"
|
|
|
|
class CfgPatches {
|
|
class ADDON {
|
|
units[] = {};
|
|
weapons[] = {};
|
|
requiredVersion = 0.60;
|
|
requiredAddons[] = {AGM_Core};
|
|
version = "0.95";
|
|
versionStr = "0.95";
|
|
versionAr[] = {0,95,0};
|
|
author[] = {"[TF]Nkey"};
|
|
authorUrl = "https://github.com/michail-nikolaev/";
|
|
};
|
|
};
|
|
|
|
class CfgVehicles {
|
|
class Land;
|
|
class Man: Land {
|
|
mFact = 1; // Metabolism factor - number from interval <0, 1> (0 - metabolism has no influence, 1 - metabolism has full influence (no other temperature source will be considered))
|
|
tBody = 32; // Metabolism temperature of the model (in celsius)
|
|
};
|
|
|
|
class All;
|
|
// Up to this point, the thermal properties apply to the entire model,
|
|
// so if a vehicle's engine starts, the entire model will begin to warm up at the rate of htMax up to a temperature of afMax,
|
|
// likewise if it begins driving, the entire model will heat up at the rate specified by htMax to a maximum temperature of mfMax.
|
|
class AllVehicles: All {
|
|
htMin=60; // Minimum half-cooling time (in seconds)
|
|
htMax=1800; // Maximum half-cooling time (in seconds)
|
|
afMax=70; // Maximum temperature in case the model is alive (in celsius)
|
|
mfMax=50; // Maximum temperature when the model is moving (in celsius)
|
|
mFact=0.0; // Metabolism factor - number from interval <0, 1> (0 - metabolism has no influence, 1 - metabolism has full influence (no other temperature source will be considered))
|
|
tBody=0; // Metabolism temperature of the model (in celsius)
|
|
};
|
|
|
|
class Animal;
|
|
class Animal_Base_F: Animal {
|
|
mFact = 1; // Metabolism factor - number from interval <0, 1> (0 - metabolism has no influence, 1 - metabolism has full influence (no other temperature source will be considered))
|
|
tBody = 32; // Metabolism temperature of the model (in celsius)
|
|
};
|
|
};
|