ACE3/addons/cargo/functions/fnc_initVehicle.sqf
Dedmen Miller e2ac18a05d [WIP] Fix script errors reporting wrong line numbers (#6407)
* advanced_ballistics

* advanced_fatigue

* advanced_throwing

* ai

* aircraft

* arsenal

* atragmx

* attach

* backpacks

* ballistics

* captives

* cargo

* chemlights

* common

* concertina_wire

* cookoff

* dagr

* disarming

* disposable

* dogtags

* dragging

* explosives

* fastroping

* fcs

* finger

* frag

* gestures

* gforces

* goggles

* grenades

* gunbag

* hearing

* hitreactions

* huntir

* interact_menu

* interaction

* inventory

* kestrel4500

* laser

* laserpointer

* logistics_uavbattery

* logistics_wirecutter

* magazinerepack

* map

* map_gestures

* maptools

* markers

* medical

* medical_ai

* medical_blood

* medical_menu

* microdagr

* minedetector

* missileguidance

* missionmodules

* mk6mortar

* modules

* movement

* nametags

* nightvision

* nlaw

* optics

* optionsmenu

* overheating

* overpressure

* parachute

* pylons

* quickmount

* rangecard

* rearm

* recoil

* refuel

* reload

* reloadlaunchers

* repair

* respawn

* safemode

* sandbag

* scopes

* slideshow

* spectator

* spottingscope

* switchunits

* tacticalladder

* tagging

* trenches

* tripod

* ui

* vector

* vehiclelock

* vehicles

* viewdistance

* weaponselect

* weather

* winddeflection

* yardage450

* zeus

* arsenal defines.hpp

* optionals

* DEBUG_MODE_FULL 1

* DEBUG_MODE_FULL 2

* Manual fixes

* Add SQF Validator check for #include after block comment

* explosives fnc_openTimerUI

* fix uniqueItems
2018-09-17 14:19:29 -05:00

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#include "script_component.hpp"
/*
* Author: Glowbal
* Initializes vehicle, adds open cargo menu action if available.
*
* Arguments:
* 0: Vehicle <OBJECT>
*
* Return Value:
* None
*
* Example:
* [vehicle] call ace_cargo_fnc_initVehicle
*
* Public: No
*/
params ["_vehicle"];
TRACE_1("params", _vehicle);
private _type = typeOf _vehicle;
// If vehicle had space given to it via eden/public then override config hasCargo setting
private _hasCargoPublic = _vehicle getVariable [QGVAR(hasCargo), false];
private _hasCargoConfig = getNumber (configFile >> "CfgVehicles" >> _type >> QGVAR(hasCargo)) == 1;
// Nothing to do here if vehicle has no cargo space
if !(_hasCargoConfig || _hasCargoPublic) exitWith {};
// Check if cargo is in cargo holder types (checked when trying to search for loadable objects)
private _addCargoType = true;
{
if (_type isKindOf _x) exitWith {_addCargoType = false};
} forEach GVAR(cargoHolderTypes);
TRACE_2("",_addCargoType,_type);
if (_addCargoType) then {
GVAR(cargoHolderTypes) pushBack _type;
};
// Vehicle can have default ace cargo in its config
if (isServer) then {
{
if (isClass _x) then {
private _cargoClassname = getText (_x >> "type");
private _cargoCount = getNumber (_x >> "amount");
TRACE_3("adding ACE_Cargo", (configName _x), _cargoClassname, _cargoCount);
["ace_addCargo", [_cargoClassname, _vehicle, _cargoCount]] call CBA_fnc_localEvent;
};
} count ("true" configClasses (configFile >> "CfgVehicles" >> _type >> "ACE_Cargo" >> "Cargo"));
};
// Servers and HCs do not require action menus (beyond this point)
if !(hasInterface) exitWith {};
// Unnecessary to add actions to a vehicle class that's already got them
if (_type in GVAR(initializedVehicleClasses)) exitWith {};
if (_vehicle getVariable [QGVAR(initVehicle),false]) exitWith {};
// Vehicles given cargo via eden have their actions added to the object
// So this function may run for multiple of the same class in that case
if (_hasCargoConfig) then {
GVAR(initializedVehicleClasses) pushBack _type;
TRACE_1("Adding unload cargo action to class", _type);
[_type, 0, ["ACE_MainActions"], GVAR(vehicleAction)] call EFUNC(interact_menu,addActionToClass);
} else {
_vehicle setVariable [QGVAR(initVehicle),true];
TRACE_1("Adding unload cargo action to object", _vehicle);
[_vehicle, 0, ["ACE_MainActions"], GVAR(vehicleAction)] call EFUNC(interact_menu,addActionToObject);
};
// Add the paradrop self interaction for planes and helicopters
if (_vehicle isKindOf "Air") then {
private _condition = {
//IGNORE_PRIVATE_WARNING ["_target", "_player"];
GVAR(enable) && {[_player, _target, []] call EFUNC(common,canInteractWith)} && {
private _turretPath = _player call CBA_fnc_turretPath;
(_player == (driver _target)) || // pilot
{(getNumber (([_target, _turretPath] call CBA_fnc_getTurret) >> "isCopilot")) == 1} || // coPilot
{_turretPath in (getArray (configFile >> "CfgVehicles" >> (typeOf _target) >> QGVAR(loadmasterTurrets)))}} // loadMaster turret from config
};
private _statement = {
//IGNORE_PRIVATE_WARNING ["_target", "_player"];
GVAR(interactionVehicle) = _target;
GVAR(interactionParadrop) = true;
createDialog QGVAR(menu);
};
private _text = localize LSTRING(openMenu);
private _icon = "";
private _action = [QGVAR(openMenu), _text, _icon, _statement, _condition] call EFUNC(interact_menu,createAction);
if (_hasCargoConfig) then {
[_type, 1, ["ACE_SelfActions"], _action] call EFUNC(interact_menu,addActionToClass); // self action on the vehicle
} else {
[_vehicle, 1, ["ACE_SelfActions"], _action] call EFUNC(interact_menu,addActionToObject);
};
};