ACE3/addons/rearm/functions/fnc_rearm.sqf
PabstMirror 6bee6d5cd8
Rearm - Use non-ambigious magazine names (#6761)
* Rearm - Use non-ambigious magazine names

Close #6414
Also fix missing caliber for B_20mm_AP

* Update fnc_getMagazineName.sqf
2019-01-30 18:31:01 -06:00

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#include "script_component.hpp"
/*
* Author: GitHawk
* Starts progress bar for rearming a vehicle.
*
* Arguments:
* 0: Target Vehicle <OBJECT>
* 1: Unit <OBJECT>
*
* Return Value:
* None
*
* Example:
* [tank, player] call ace_rearm_fnc_rearm
*
* Public: No
*/
params ["_target", "_unit"];
TRACE_2("rearm",_target,_unit);
private _attachedDummy = _unit getVariable [QGVAR(dummy), objNull];
if (isNull _attachedDummy) exitwith {ERROR_1("attachedDummy null",_attachedDummy);};
private _magazineClass = _attachedDummy getVariable QGVAR(magazineClass);
if (isNil "_magazineClass") exitWith {ERROR_1("magazineClass nil",_attachedDummy);};
([_magazineClass] call FUNC(getCaliber)) params ["_cal", "_idx"];
// Get magazines that can be rearmed
private _needRearmMags = [_target] call FUNC(getNeedRearmMagazines);
private _needRearmMagsOfClass = _needRearmMags select {(_x select 0) isEqualTo _magazineClass};
// Exit if no magazines need rearming
if ((count _needRearmMagsOfClass) == 0) exitWith {ERROR_2("Could not find turret for %1 in %2",_magazineClass,typeOf _target);};
private _currentRearmableMag = _needRearmMagsOfClass select 0;
_currentRearmableMag params ["", "_turretPath", "", "_pylon", "", "_magazineCount"];
private _magazineDisplayName = _magazineClass call FUNC(getMagazineName);
[
TIME_PROGRESSBAR(REARM_DURATION_REARM select _idx),
[_target, _unit, _turretPath, _magazineCount, _magazineClass, (REARM_COUNT select _idx), _pylon],
{(_this select 0) call FUNC(rearmSuccess)},
"",
format [localize LSTRING(RearmAction), getText(configFile >> "CfgVehicles" >> (typeOf _target) >> "displayName"), _magazineDisplayName],
{
param [0] params ["_target", "_unit"];
(_unit distanceSqr _target) <= REARM_ACTION_DISTANCE_SQR
},
["isnotinside"]
] call EFUNC(common,progressBar);