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6bee6d5cd8
* Rearm - Use non-ambigious magazine names Close #6414 Also fix missing caliber for B_20mm_AP * Update fnc_getMagazineName.sqf
40 lines
1.0 KiB
Plaintext
40 lines
1.0 KiB
Plaintext
#include "script_component.hpp"
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/*
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* Author: GitHawk
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* Stores ammo in an ammo truck.
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*
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* Arguments:
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* 0: Ammo Truck <OBJECT>
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* 1: Unit <OBJECT>
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*
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* Return Value:
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* None
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*
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* Example:
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* [ammo_truck, player] call ace_rearm_fnc_storeAmmo
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*
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* Public: No
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*/
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params ["_truck", "_unit"];
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private _attachedDummy = _unit getVariable [QGVAR(dummy), objNull];
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if (isNull _attachedDummy) exitwith {};
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private _magazineClass = _attachedDummy getVariable [QGVAR(magazineClass), "#noVar"];
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[
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TIME_PROGRESSBAR(5),
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[_unit, _truck, _attachedDummy],
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{
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params ["_args"];
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_args params ["_unit", "_truck", "_attachedDummy"];
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[_truck, (_attachedDummy getVariable [QGVAR(magazineClass), ""]), true] call FUNC(addMagazineToSupply);
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[_unit, true, true] call FUNC(dropAmmo);
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},
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"",
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format [localize LSTRING(StoreAmmoAction), _magazineClass call FUNC(getMagazineName), getText(configFile >> "CfgVehicles" >> (typeOf _truck) >> "displayName")],
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{true},
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["isnotinside"]
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] call EFUNC(common,progressBar);
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