ACE3/addons/rearm/functions/fnc_storeAmmo.sqf
PabstMirror 6bee6d5cd8
Rearm - Use non-ambigious magazine names (#6761)
* Rearm - Use non-ambigious magazine names

Close #6414
Also fix missing caliber for B_20mm_AP

* Update fnc_getMagazineName.sqf
2019-01-30 18:31:01 -06:00

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#include "script_component.hpp"
/*
* Author: GitHawk
* Stores ammo in an ammo truck.
*
* Arguments:
* 0: Ammo Truck <OBJECT>
* 1: Unit <OBJECT>
*
* Return Value:
* None
*
* Example:
* [ammo_truck, player] call ace_rearm_fnc_storeAmmo
*
* Public: No
*/
params ["_truck", "_unit"];
private _attachedDummy = _unit getVariable [QGVAR(dummy), objNull];
if (isNull _attachedDummy) exitwith {};
private _magazineClass = _attachedDummy getVariable [QGVAR(magazineClass), "#noVar"];
[
TIME_PROGRESSBAR(5),
[_unit, _truck, _attachedDummy],
{
params ["_args"];
_args params ["_unit", "_truck", "_attachedDummy"];
[_truck, (_attachedDummy getVariable [QGVAR(magazineClass), ""]), true] call FUNC(addMagazineToSupply);
[_unit, true, true] call FUNC(dropAmmo);
},
"",
format [localize LSTRING(StoreAmmoAction), _magazineClass call FUNC(getMagazineName), getText(configFile >> "CfgVehicles" >> (typeOf _truck) >> "displayName")],
{true},
["isnotinside"]
] call EFUNC(common,progressBar);