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https://github.com/acemod/ACE3.git
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fea2326488
- Add a ace_cargo_space attribute to vehicles to alter how much cargo they can carry. - Add an ace_cargo_size attribute to objects to alter how much cargo space they consume. - Add two public functions `fnc_setSize.sqf` and `fnc_setSpace.sqf` to update the cargo size/space respectively of any given object. - Deprecate cargo makeLoadable module and public function. - Added some macros to get the space/size of a config, making code more readable in places.
38 lines
1.6 KiB
C++
38 lines
1.6 KiB
C++
class Cfg3DEN {
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class Object {
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class AttributeCategories {
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class ace_attributes {
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class Attributes {
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class GVAR(space) {
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displayName = CSTRING(space_edenName);
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tooltip = CSTRING(space_edenDesc);
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property = QGVAR(space);
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control = "Edit";
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expression = QUOTE([ARR_2(_this,_value)] call DFUNC(setSpace););
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defaultValue = QUOTE(GET_NUMBER(configFile >> 'CfgVehicles' >> typeOf _this >> QQGVAR(space),0));
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validate = "number";
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condition = "objectHasInventoryCargo";
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typeName = "NUMBER";
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};
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class GVAR(size) {
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displayName = CSTRING(size_edenName);
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tooltip = CSTRING(size_edenDesc);
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property = QGVAR(size);
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control = "Edit";
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// Expression only runs on the server, must handle actions for all machines and future JIPs (Why BI?!)
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expression = QUOTE([ARR_2(_this,_value)] call DFUNC(setSize););
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defaultValue = QUOTE(GET_NUMBER(configFile >> 'CfgVehicles' >> typeOf _this >> QQGVAR(size),-1));
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validate = "number";
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condition = "1-objectBrain";
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typeName = "NUMBER";
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};
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};
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};
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};
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};
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};
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