ACE3/addons/rearm/functions/fnc_hasEnoughSupply.sqf
Tuupertunut 0644ad9ca2 Rearm bugfixing (#5411)
* Added workaround functions for turret magazine ammo.

* Switched to retrieving turrets dynamically instead of looking them up from an array.

* Refactoring only, no functional changes

* Repurposed getNeedRearmMagazines as a general purpose rearm info function + more.

* The function retrieves all non-full magazines. This code was previously repeated in many different functions, but is now centralized in one.
* Empty pylon filling is no longer supported in favor of the upcoming "pylons" ACE-module.

Fixed bugs:

* Rearm was using broken commands "magazineTurretAmmo" and "setMagazineTurretAmmo". They are now replaced with their corresponding workaround functions.
* Pylon rearm was trying to set ammo count on empty pylons.

Note: rearmSuccessLocal is not yet fixed!

* Rearming no longer switches shell types in cannons/mortars.

* Added Tuupertunut to authors.

* Rearming no longer switches shell types. 2nd try.

Last time it was fixed only if the turret is manned. Now it is fixed even when unmanned.

* Updated fnc_rearm to support the earlier repurposing of fnc_getNeedRearmMagazines.

* Small fixes and comments.

* Renamed fnc_getVehicleMagazines to fnc_getTurretConfigMagazines.

The latter describes much better what the function actually does.

* Removed redundant checks.

* Refactoring.

* Fixed spaces in macros.

* Renamed fnc_getAllTurrets to fnc_getAllRearmTurrets
2017-09-29 14:53:25 -05:00

51 lines
1.5 KiB
Plaintext

/*
* Author: GitHawk
* Check whether enough supply is left to take the magazine.
*
* Arguments:
* 0: Ammo Truck <OBJECT>
* 1: Magazine Classname <STRING>
*
* Return Value:
* Enough supply <BOOL>
*
* Example:
* [ammo_truck, "500Rnd_127x99_mag_Tracer_Red"] call ace_rearm_fnc_hasEnoughSupply
*
* Public: No
*/
#include "script_component.hpp"
params ["_truck", "_magazineClass"];
// With infinite supply, there is always enough
if (GVAR(supply) == 0) exitWith {true};
// With limited supply, we need to check supply
if (GVAR(supply) == 1) exitWith {
private _supply = [_truck] call FUNC(getSupplyCount);
([_magazineClass] call FUNC(getCaliber)) params ["_cal", "_idx"];
// With caliber based rearming, we only need partial supply
if (GVAR(level) == 2) exitWith {
// If REARM_COUNT is bigger than the magazine size, we might get a bigger number than 1
private _magazinePart = ((REARM_COUNT select _idx) / (getNumber (configFile >> "CfgMagazines" >> _magazineClass >> "count"))) min 1;
(_cal * _magazinePart <= _supply)
};
(_cal <= _supply)
};
// With magazine specific supply, we need to check stored magazines
if (GVAR(supply) == 2) exitWith {
private _magazineSupply = _truck getVariable [QGVAR(magazineSupply), []];
private _magazinePresent = false;
{
_x params ["_magazine", "_rounds"];
if ((_magazine isEqualTo _magazineClass) && (_rounds > 0)) exitWith {_magazinePresent = true; };
false
} count _magazineSupply;
_magazinePresent
};