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0644ad9ca2
* Added workaround functions for turret magazine ammo. * Switched to retrieving turrets dynamically instead of looking them up from an array. * Refactoring only, no functional changes * Repurposed getNeedRearmMagazines as a general purpose rearm info function + more. * The function retrieves all non-full magazines. This code was previously repeated in many different functions, but is now centralized in one. * Empty pylon filling is no longer supported in favor of the upcoming "pylons" ACE-module. Fixed bugs: * Rearm was using broken commands "magazineTurretAmmo" and "setMagazineTurretAmmo". They are now replaced with their corresponding workaround functions. * Pylon rearm was trying to set ammo count on empty pylons. Note: rearmSuccessLocal is not yet fixed! * Rearming no longer switches shell types in cannons/mortars. * Added Tuupertunut to authors. * Rearming no longer switches shell types. 2nd try. Last time it was fixed only if the turret is manned. Now it is fixed even when unmanned. * Updated fnc_rearm to support the earlier repurposing of fnc_getNeedRearmMagazines. * Small fixes and comments. * Renamed fnc_getVehicleMagazines to fnc_getTurretConfigMagazines. The latter describes much better what the function actually does. * Removed redundant checks. * Refactoring. * Fixed spaces in macros. * Renamed fnc_getAllTurrets to fnc_getAllRearmTurrets
38 lines
1.0 KiB
Plaintext
38 lines
1.0 KiB
Plaintext
/*
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* Author: GitHawk
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* Stores ammo in an ammo truck.
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*
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* Arguments:
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* 0: Ammo Truck <OBJECT>
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* 1: Unit <OBJECT>
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*
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* Return Value:
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* None
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*
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* Example:
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* [ammo_truck, player] call ace_rearm_fnc_storeAmmo
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*
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* Public: No
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*/
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#include "script_component.hpp"
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params ["_truck", "_unit"];
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private _attachedDummy = _unit getVariable [QGVAR(dummy), objNull];
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if (isNull _attachedDummy) exitwith {};
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[
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TIME_PROGRESSBAR(5),
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[_unit, _truck, _attachedDummy],
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{
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params ["_args"];
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_args params ["_unit", "_truck", "_attachedDummy"];
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[_truck, (_attachedDummy getVariable [QGVAR(magazineClass), ""]), true] call FUNC(addMagazineToSupply);
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[_unit, true, true] call FUNC(dropAmmo);
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},
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"",
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format [localize LSTRING(StoreAmmoAction), getText(configFile >> "CfgMagazines" >> (_attachedDummy getVariable QGVAR(magazineClass)) >> "displayName"), getText(configFile >> "CfgVehicles" >> (typeOf _truck) >> "displayName")],
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{true},
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["isnotinside"]
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] call EFUNC(common,progressBar);
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