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bca8b01860
* Add search to teleport players UI * Change group side icons to look better * Improve teleport UI and add stringtable entries * Add Assign Repair Vehicle module * Add Assign Repair Facility module * Add Assign Engineer module * Add Full Heal module * Add Suicide Bomber module * Make heal module work without ace_medical * Add suicide bomber module translations * Improve attribute cargo to use displayName * Improve set engineer ui * ACE_Curator for repair modules + author array * Add angle param to getModuleDestination * Prevent multiple suicide bomber modules on same target * Heal module: support BI scripted revive system * Requested changes
46 lines
1.0 KiB
Plaintext
46 lines
1.0 KiB
Plaintext
/*
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* Author: SilentSpike
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* Zeus module function to teleport players on dialog confirmation
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*
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* Arguments:
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* 0: Teleport to <OBJECT>
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* 1: Player UID <STRING>
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* 2: Teleport group <BOOL>
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*
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* Return Value:
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* None
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*
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* Example:
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* [player, "5854854754", false] call ace_zeus_fnc_moduleTeleportPlayers
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*
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* Public: No
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*/
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#include "script_component.hpp"
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params ["_logic","_uid","_group"];
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// Get the chosen unit
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private _player = [_uid] call BIS_fnc_getUnitByUID;
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// Handle if group mode was selected
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if (_group) then {
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_player = units _player;
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} else {
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_player = [_player];
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};
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// Handle teleportation
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{
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moveOut _x;
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private _attached = attachedTo _logic;
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if (isNull _attached) then {
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// Function takes position AGL and must be ran where local
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[QGVAR(moveToRespawnPosition), [_x, _logic modelToWorld [0,0,0]], _x] call CBA_fnc_targetEvent;
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} else {
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[QGVAR(moveToRespawnPosition), [_x, _attached], _x] call CBA_fnc_targetEvent;
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};
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} forEach _player;
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deleteVehicle _logic;
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