ACE3/addons/medical_feedback/stringtable.xml
SilentSpike 9e5c4a7ed9
Move medical settings into their respective components (#6493)
* Transfer medical AI to CBA setting
* Neuter the old settings module

I've left the entry in CfgVehicles so that it doesn't cause errors on
older missions, but it's just a dumb logic now and does nothing.

* Remove medic setting
* Move increaseTraining setting
* Move fnc_adjustPainlevel to medical_status
* Move pain and bleed coefficients to medical_status
* Move advanced bandages to medical_treatment
* Move advanced medication to medical_treatment
* Move advanced diagnose to medical_treatment
* Move wound reopening and screams settings
* Move damage threshold settings
* Move showPain setting
* Move statemachine settings
* Move pain visualisation setting
* Move all treatment usage settings
* Move self IV setting
* Move remaining settings
* Sort treatment setting string categories
2018-08-06 17:08:43 +01:00

60 lines
3.1 KiB
XML

<?xml version="1.0" encoding="utf-8"?>
<Project name="ACE">
<Package name="Medical_Feedback">
<Container name="Settings">
<Key ID="STR_ACE_Medical_feedback_enableScreams_DisplayName">
<English>Enable Screams</English>
<Russian>Включить крики</Russian>
<Polish>Aktywuj wrzaski</Polish>
<Spanish>Activar gritos</Spanish>
<German>Schreie aktivieren</German>
<Czech>Povolit křik</Czech>
<Portuguese>Ativar gritos</Portuguese>
<French>Activer les hurlements</French>
<Hungarian>Kiáltások engedélyezése</Hungarian>
<Italian>Abilita Grida</Italian>
<Japanese>叫びを有効化</Japanese>
<Korean>비명 활성화</Korean>
<Chinesesimp>启用尖叫</Chinesesimp>
<Chinese>啟用尖叫</Chinese>
</Key>
<Key ID="STR_ACE_Medical_feedback_enableScreams_Description">
<English>Enable screaming by injured units</English>
<Russian>Включить крики раненных бойцов</Russian>
<Polish>Aktywuj wrzeszczenie z bólu przez ranne jednostki</Polish>
<Spanish>Activar gritos para unidades heridas</Spanish>
<German>Aktiviere Schreie bei verletzten Einheiten</German>
<Czech>Povolit křičení zraněných jednotek</Czech>
<Portuguese>Ativa gritos para unidades feridas</Portuguese>
<French>Active les hurlements d'unités blessées</French>
<Hungarian>Engedélyezi a sérült egységek kiáltásait</Hungarian>
<Italian>Abilita Grida da parte delle unità ferite</Italian>
<Japanese>負傷したユニットが叫ぶように</Japanese>
<Korean>부상당한 인원이 소리지르는것을 활성화합니다</Korean>
<Chinesesimp>启用伤者的尖叫声</Chinesesimp>
<Chinese>啟用傷者的尖叫聲</Chinese>
</Key>
</Container>
<Key ID="STR_ACE_Medical_feedback_painEffectType">
<English>Pain Effect Type</English>
<German>Schmerzeffekt-Typ</German>
<Polish>Rodzaj efektu bólu</Polish>
<Russian>Визуальный эффект боли</Russian>
<Italian>Pain Effect Type</Italian>
<Spanish>Tipo de efecto de dolor</Spanish>
<French>Type d'effet de douleur</French>
<Hungarian>Fájdalom-effekt típusa</Hungarian>
<Portuguese>Tipo do efeito de dor</Portuguese>
<Czech>Typ bolesti - efekt</Czech>
<Japanese>痛みの種類</Japanese>
<Korean>고통 효과 종류</Korean>
</Key>
<Key ID="STR_ACE_Medical_feedback_painEffectType_whiteFlashing">
<English>White flashing</English>
</Key>
<Key ID="STR_ACE_Medical_feedback_painEffectType_pulsingBlur">
<English>Pulsing blur</English>
</Key>
</Package>
</Project>