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559a498e6d
* Add fast mouse actions to refuel * nobody seen that * Add interaction condition and refuel on ladder * Add car hit, fix change weapon on uncon * Replace objNull with nil in setVar, unify var names * Delete *ConnectNozzle functions * Delete reset* functions * Add public function and eden attributes * Remove static actions from RHS compat * Remove statusEffect_set on respawn * Fix dual menu, add deprecating message * Optimize fnc_takeNozzle * Cleanup
27 lines
631 B
Plaintext
27 lines
631 B
Plaintext
/*
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* Author: Jonpas, GitHawk
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* Checks if unit can check fuel.
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*
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* Arguments:
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* 0: Unit <OBJECT>
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* 1: Fuel Source <OBJECT>
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*
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* Return Value:
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* Can Check Fuel <BOOL>
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*
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* Example:
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* [player, truck] call ace_refuel_fnc_canCheckFuel
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*
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* Public: No
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*/
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#include "script_component.hpp"
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params [["_unit", objNull, [objNull]], ["_source", objNull, [objNull]]];
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!(isNull _unit ||
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{!(_unit isKindOf "CAManBase")} ||
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{!local _unit} ||
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{!alive _source} ||
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{([_unit, _source] call EFUNC(interaction,getInteractionDistance)) > REFUEL_ACTION_DISTANCE} ||
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{(_source call FUNC(getFuel) == REFUEL_INFINITE_FUEL)})
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