mirror of
https://github.com/acemod/ACE3.git
synced 2024-08-30 18:23:18 +00:00
518010be36
- mapfx moved inside map - everything related to map tools and drawing moved to it's own pbo called ace_maptools Also fixed a couple of bugs in BFT - Only a single marker was being drawn - The BFT_HideAi parameter had the opposite effect
43 lines
1.5 KiB
C++
43 lines
1.5 KiB
C++
// MARKERS
|
|
class CfgMarkers {
|
|
class Flag;
|
|
|
|
// Reenable NATO symbols ...
|
|
class b_unknown: Flag {scope = 2;};
|
|
|
|
// ... and disable all the useless ones
|
|
// If you think that some of these are needed, create an issue; But until
|
|
// there's a better way to place markers, there should be only the most
|
|
// important markers here.
|
|
// Keep in mind that all of these can still be placed in the editor.
|
|
class b_hq: b_unknown {scope = 1;};
|
|
class b_installation: b_unknown {scope = 1;};
|
|
class b_maint: b_unknown {scope = 1;};
|
|
class b_med: b_unknown {scope = 1;};
|
|
class b_service: b_unknown {scope = 1;};
|
|
class b_support: b_unknown {scope = 1;};
|
|
|
|
class n_unknown: b_unknown {};
|
|
class n_hq: n_unknown {scope = 1;};
|
|
class n_installation: n_unknown {scope = 1;};
|
|
class u_installation: n_unknown {scope = 1;}; // i have no idea...
|
|
class n_maint: n_unknown {scope = 1;};
|
|
class n_med: n_unknown {scope = 1;};
|
|
class n_service: n_unknown {scope = 1;};
|
|
class n_support: n_unknown {scope = 1;};
|
|
|
|
class o_unknown: b_unknown {};
|
|
class o_hq: o_unknown {scope = 1;};
|
|
class o_installation: o_unknown {scope = 1;};
|
|
class o_maint: o_unknown {scope = 1;};
|
|
class o_med: o_unknown {scope = 1;};
|
|
class o_service: o_unknown {scope = 1;};
|
|
class o_support: o_unknown {scope = 1;};
|
|
|
|
// disable all civy markers (harbor etc.)
|
|
class c_unknown: b_unknown {scope = 1;};
|
|
|
|
// disable quantity indicators (fire team/squad/platoon ...)
|
|
class group_0: b_unknown {scope = 1;};
|
|
};
|