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48 lines
1.1 KiB
C++
48 lines
1.1 KiB
C++
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class CfgPatches {
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class AGM_Difficulties {
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units[] = {};
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weapons[] = {};
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requiredVersion = 0.60;
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requiredAddons[] = {AGM_Core};
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version = "0.95";
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versionStr = "0.95";
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versionAr[] = {0,95,0};
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author[] = {"commy2"};
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authorUrl = "https://github.com/commy2/";
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};
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};
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class CfgDifficulties {
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class Mercenary {
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class Flags {
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armor[] = {0,0};
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friendlyTag[] = {0,0};
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enemyTag[] = {0,0};
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mineTag[] = {0,0};
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hud[] = {0,1};//{1,1};
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hudPerm[] = {0,0};
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hudWp[] = {0,0};
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hudWpPerm[] = {0,0};
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autoSpot[] = {0,1};
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map[] = {0,0};
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weaponCursor[] = {0,1};//{1,1};
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autoGuideAT[] = {0,0};
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clockIndicator[] = {0,0};
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3rdPersonView[] = {0,0};
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autoAim[] = {0,0};
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unlimitedSaves[] = {0,0};
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deathMessages[] = {0,1};//{1,1};
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netStats[] = {0,1};//{1,1};
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vonID[] = {0,1};
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cameraShake[] = {1,0};
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hudGroupInfo[] = {0,0};
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extendetInfoType[] = {0,0};
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roughLanding[] = {0,0};
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windEnabled[] = {1,0};
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autoTrimEnabled[] = {0,0};
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stressDamageEnabled[] = {1,0};
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};
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};
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};
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