mirror of
https://github.com/acemod/ACE3.git
synced 2024-08-30 18:23:18 +00:00
bfd3695868
* SQF Lint Cleanup Pass * Fix var in TRACE * Add basic python tool * Simplify * Hit space key 6 times * Fix error in dropNozzle * handle error message exceptions * Fix py
47 lines
1.3 KiB
Plaintext
47 lines
1.3 KiB
Plaintext
/*
|
|
* Author: voiper
|
|
* Compile list of flashlight classnames and add to the "Flashlight" parent menu.
|
|
*
|
|
* Arguments:
|
|
* 0: Vehicle <OBJECT>
|
|
* 1: Player <OBJECT>
|
|
* 3: Parameters <ARRAY>
|
|
*
|
|
* Return Value:
|
|
* None
|
|
*
|
|
* Example:
|
|
* [_player, _player, []] call ace_map_fnc_compileFlashlightMenu;
|
|
*
|
|
* Public: No
|
|
*/
|
|
|
|
#include "script_component.hpp"
|
|
|
|
params ["", "_player"];
|
|
|
|
private _actions = [];
|
|
private _flashlightItems = [_player] call FUNC(getUnitFlashlights);
|
|
private _unitLight = _player getVariable [QGVAR(flashlight), ["", objNull]];
|
|
_unitLight params ["_flashlight", ""];
|
|
|
|
//add all carried flashlight menus and on/off submenu actions
|
|
{
|
|
private _cfg = (configFile >> "CfgWeapons" >> _x);
|
|
private _displayName = getText (_cfg >> "displayName");
|
|
private _icon = getText (_cfg >> "picture");
|
|
|
|
private _statement = if (_flashlight == _x) then {
|
|
_displayName = format [localize LSTRING(turnLightOff), _displayName];
|
|
{[_player, ""] call FUNC(switchFlashlight)}
|
|
} else {
|
|
_displayName = format [localize LSTRING(turnLightOn), _displayName];
|
|
{[_player, _this select 2] call FUNC(switchFlashlight)}
|
|
};
|
|
|
|
private _action = [_x, _displayName, _icon, _statement, {true}, {}, _x] call EFUNC(interact_menu,createAction);
|
|
_actions pushBack [_action, [], _player];
|
|
} forEach _flashlightItems;
|
|
|
|
_actions
|