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40 lines
1.0 KiB
Plaintext
40 lines
1.0 KiB
Plaintext
/*
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* Author: voioper
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* Switch flashlight on/off.
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*
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* Arguments:
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* 0: Unit <OBJECT>
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* 1: New flashlight classname ("" for off) <STRING>
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*
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* Return Value:
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* None
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*
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* Example:
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* [ACE_player, "ACE_Flashlight_MX991"] call ace_map_fnc_switchFlashlight;
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*
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* Public: No
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*/
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#include "script_component.hpp"
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params ["_unit", "_newFlashlight"];
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private _unitLight = _unit getVariable [QGVAR(flashlight), ["", objNull]];
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_unitLight params ["_flashlight", "_glow"];
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if (GVAR(mapGlow)) then {
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// we don't want to set the PVAR twice in a row, so tell this func not to set it
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_glow = [_unit, _newFlashlight, false] call FUNC(flashlightGlow);
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};
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private _config = (configFile >> "CfgWeapons");
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if (
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(getNumber (_config >> _newFlashlight >> "ItemInfo" >> "FlashLight" >> "ACE_Flashlight_Sound") > 0) ||
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{getNumber (_config >> _flashlight >> "ItemInfo" >> "FlashLight" >> "ACE_Flashlight_Sound") > 0}
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) then {
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playSound QGVAR(flashlightClick);
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};
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_unit setVariable [QGVAR(flashlight), [_newFlashlight, _glow], true];
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