ACE3/addons/zeus/functions/fnc_addObjectToCurator.sqf
mharis001 bca8b01860 Various additions to ace_zeus (#6036)
* Add search to teleport players UI

* Change group side icons to look better

* Improve teleport UI and add stringtable entries

* Add Assign Repair Vehicle module

* Add Assign Repair Facility module

* Add Assign Engineer module

* Add Full Heal module

* Add Suicide Bomber module

* Make heal module work without ace_medical

* Add suicide bomber module translations

* Improve attribute cargo to use displayName

* Improve set engineer ui

* ACE_Curator for repair modules + author array

* Add angle param to getModuleDestination

* Prevent multiple suicide bomber modules on same target

* Heal module: support BI scripted revive system

* Requested changes
2018-02-24 11:44:57 -06:00

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/*
* Author: Glowbal
* Adds an object to curator upon spawn
*
* Arguments:
* Object <OBJECT>
*
* Return Value:
* None
*
* Example:
* [object] call ace_zeus_fnc_addObjectToCurator
*
* Public: No
*/
#include "script_component.hpp"
params ["_object"];
if (!(_object getVariable [QGVAR(addObject), GVAR(autoAddObjects)])) exitWith {};
[{
TRACE_1("Delayed addCuratorEditableObjects",_this);
{
_x addCuratorEditableObjects [[_this], true];
} forEach allCurators;
}, _object] call CBA_fnc_execNextFrame;