ACE3/addons/zeus/functions/fnc_bi_moduleRemoteControl.sqf
mharis001 bca8b01860 Various additions to ace_zeus (#6036)
* Add search to teleport players UI

* Change group side icons to look better

* Improve teleport UI and add stringtable entries

* Add Assign Repair Vehicle module

* Add Assign Repair Facility module

* Add Assign Engineer module

* Add Full Heal module

* Add Suicide Bomber module

* Make heal module work without ace_medical

* Add suicide bomber module translations

* Improve attribute cargo to use displayName

* Improve set engineer ui

* ACE_Curator for repair modules + author array

* Add angle param to getModuleDestination

* Prevent multiple suicide bomber modules on same target

* Heal module: support BI scripted revive system

* Requested changes
2018-02-24 11:44:57 -06:00

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/*
* Author: Bohemia Interactive
* Module function for remote controlling units as zeus
* Edited to remove global wind sound
*
* Arguments:
* 0: The module logic <LOGIC>
* 1: units <ARRAY>
* 2: activated <BOOL>
*
* Return Value:
* None
*
* Example:
* [LOGIC, [bob, kevin], true] call ace_zeus_fnc_bi_moduleRemoteControl
*
* Public: No
*/
#include "script_component.hpp"
_logic = _this select 0;
_units = _this select 1;
_activated = _this select 2;
if (_activated && local _logic && !isnull curatorcamera) then {
//--- Terminate when remote control is already in progress
if !(isnull (missionnamespace getvariable ["bis_fnc_moduleRemoteControl_unit",objnull])) exitwith {};
//--- Get unit under cursor
_unit = objnull;
_mouseOver = missionnamespace getvariable ["bis_fnc_curatorObjectPlaced_mouseOver",[""]];
if ((_mouseOver select 0) == typename objnull) then {_unit = _mouseOver select 1;};
_unit = effectivecommander _unit;
//--- Temp owner
private _tempOwner = _unit getvariable ["bis_fnc_moduleRemoteControl_owner", objnull];
//--- Check if the unit is suitable
_error = "";
if !(side group _unit in [east,west,resistance,civilian]) then {_error = localize "str_a3_cfgvehicles_moduleremotecontrol_f_errorEmpty";};
if (isplayer _unit) then {_error = localize "str_a3_cfgvehicles_moduleremotecontrol_f_errorPlayer";};
if !(alive _unit) then {_error = localize "str_a3_cfgvehicles_moduleremotecontrol_f_errorDestroyed";};
if (isnull _unit) then {_error = localize "str_a3_cfgvehicles_moduleremotecontrol_f_errorNull";};
if (!isnull _tempOwner && {_tempOwner in allPlayers}) then {_error = localize "str_a3_cfgvehicles_moduleremotecontrol_f_errorControl";};
if (isuavconnected vehicle _unit) then {_error = localize "str_a3_cfgvehicles_moduleremotecontrol_f_errorControl";};
if (_error == "") then {
_unit spawn {
scriptname "bis_fnc_moduleRemoteControl: Loop";
_unit = _this;
_vehicle = vehicle _unit;
_vehicleRole = str assignedvehiclerole _unit;
bis_fnc_moduleRemoteControl_unit = _unit;
_unit setvariable ["bis_fnc_moduleRemoteControl_owner",player,true];
// Added by ace_zeus to toggle remote control wind sound
if (GVAR(remoteWind)) then {
//--- Play wind cue to all players
[format ["wind%1",ceil random 5],"bis_fnc_playsound"] call bis_fnc_mp;
};
_blur = ppeffectcreate ["RadialBlur",144];
_blur ppeffectenable true;
_blur ppeffectadjust [0,0,0.3,0.3];
_blur ppeffectcommit 0;
_blur ppeffectadjust [0.03,0.03,0.1,0.1];
_blur ppeffectcommit 1;
_cam = "camera" camcreate getposatl curatorcamera;
_cam cameraeffect ["internal","back"];
_cam campreparetarget (screentoworld [0.5,0.5]);
_cam camcommitprepared 0;
_cam campreparetarget _unit;
_cam campreparefov 0.1;
_cam camcommitprepared 1;
sleep 0.75;
("bis_fnc_moduleRemoteCurator" call bis_fnc_rscLayer) cuttext ["","black out",0.25];
sleep 0.25;
//--- Wait for interface to close
(finddisplay 312) closedisplay 2;
waituntil {isnull curatorcamera};
//--- Switch
player remotecontrol _unit;
if (cameraon != _vehicle) then {
_vehicle switchcamera cameraview;
};
ppeffectdestroy _blur;
_cam cameraeffect ["terminate","back"];
camdestroy _cam;
_color = ppeffectcreate ["colorCorrections",1896];
_color ppeffectenable true;
_color ppeffectadjust [1,1,0,[0,0,0,1],[1,1,1,1],[0,0,0,0],[0.9,0.0,0,0,0,0.5,1]];
_color ppeffectcommit 0;
_curator = getassignedcuratorlogic player;
[_curator,"curatorObjectRemoteControlled",[_curator,player,_unit,true]] call bis_fnc_callScriptedEventHandler;
[["Curator","RemoteControl"],nil,nil,nil,nil,nil,nil,true] call bis_fnc_advHint;
sleep 0.3;
_color ppeffectadjust [1,1,0,[0,0,0,1],[1,1,1,1],[0,0,0,0],[0.9,0.85,0,0,0,0.5,1]];
_color ppeffectcommit 0.3;
("bis_fnc_moduleRemoteCurator" call bis_fnc_rscLayer) cuttext ["","black in",0.5];
//--- Back to player
_vehicle = vehicle _unit;
_vehicleRole = str assignedvehiclerole _unit;
_rating = rating player;
waituntil {
//--- Refresh when vehicle or vehicle role changes
if ((vehicle _unit != _vehicle || str assignedvehiclerole _unit != _vehicleRole) && {alive _unit}) then {
player remotecontrol _unit;
_vehicle = vehicle _unit;
_vehicleRole = str assignedvehiclerole _unit;
};
if (rating player < _rating) then {
player addrating (-rating player + _rating);
};
sleep 0.01;
!isnull curatorcamera
||
{cameraon == vehicle player}
||
{!alive _unit} //--- Also isnull check, objNull is not alive
||
{!alive player}
||
{isnull getassignedcuratorlogic player}
};
player addrating (-rating player + _rating);
objnull remotecontrol _unit;
_unit setvariable ["bis_fnc_moduleRemoteControl_owner",nil,true];
if (alive player) then {
//--- Death screen
if (
isnull curatorcamera
&&
{cameraon != vehicle player}
&&
{!isnull _unit}
&&
{!isnull getassignedcuratorlogic player}
//&&
//{(_unit getvariable ["bis_fnc_moduleRemoteControl_owner",objnull] == player)}
) then {
sleep 2;
("bis_fnc_moduleRemoteCurator" call bis_fnc_rscLayer) cuttext ["","black out",1];
sleep 1;
};
if !(isnull _unit) then {
_unitPos = getposatl _unit;
_camPos = [_unitPos,10,direction _unit + 180] call bis_fnc_relpos;
_camPos set [2,(_unitPos select 2) + (getterrainheightasl _unitPos) - (getterrainheightasl _camPos) + 10];
//[_camPos,_unit] call bis_fnc_setcuratorcamera;
(getassignedcuratorlogic player) setvariable ["bis_fnc_modulecuratorsetcamera_params",[_camPos,_unit]];
};
sleep 0.1; //--- Engine needs a delay in case controlled unit was deleted
("bis_fnc_moduleRemoteCurator" call bis_fnc_rscLayer) cuttext ["","black in",1e10];
opencuratorinterface;
ppeffectdestroy _color;
waituntil {!isnull curatorcamera};
} else {
ppeffectdestroy _color;
};
player switchcamera cameraview;
bis_fnc_moduleRemoteControl_unit = nil;
("bis_fnc_moduleRemoteCurator" call bis_fnc_rscLayer) cuttext ["","black in",1];
[_curator,"curatorObjectRemoteControlled",[_curator,player,_unit,false]] call bis_fnc_callScriptedEventHandler;
sleep 0.01;
};
} else {
[objnull,_error] call bis_fnc_showCuratorFeedbackMessage;
};
deletevehicle _logic;
};