ACE3/addons/zeus/functions/fnc_moduleSimulation.sqf
mharis001 bca8b01860 Various additions to ace_zeus (#6036)
* Add search to teleport players UI

* Change group side icons to look better

* Improve teleport UI and add stringtable entries

* Add Assign Repair Vehicle module

* Add Assign Repair Facility module

* Add Assign Engineer module

* Add Full Heal module

* Add Suicide Bomber module

* Make heal module work without ace_medical

* Add suicide bomber module translations

* Improve attribute cargo to use displayName

* Improve set engineer ui

* ACE_Curator for repair modules + author array

* Add angle param to getModuleDestination

* Prevent multiple suicide bomber modules on same target

* Heal module: support BI scripted revive system

* Requested changes
2018-02-24 11:44:57 -06:00

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/*
* Author: Fisher, SilentSpike
* Toggle Simulation on object.
*
* Arguments:
* 0: The module logic <OBJECT>
*
* Return Value:
* None
*
* Example:
* [LOGIC] call ace_zeus_fnc_moduleSimulation
*
* Public: No
*/
#include "script_component.hpp"
params ["_logic"];
if !(local _logic) exitWith {};
private _object = attachedTo _logic;
if (isNull _object) then {
[LSTRING(NothingSelected)] call FUNC(showMessage);
} else {
[QEGVAR(common,enableSimulationGlobal), [_object, !(simulationEnabled _object)]] call CBA_fnc_serverEvent;
};
deleteVehicle _logic;