ACE3/addons/interact_menu/functions/fnc_handlePlayerChanged.sqf
2016-06-18 11:50:41 +02:00

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/*
* Author: commy2
* Disables firing while the menu is opened. Called from playerChanged eh.
*
* Arguments:
* 0: New unit to add the addAction eh <OBJECT>
* 1: Old unit to remove the addAction eh <STRING>
*
* Return Value:
* None
*/
#include "script_component.hpp"
params ["_newUnit", "_oldUnit"];
// add to new unit
private _ehid = [_newUnit, "DefaultAction", {GVAR(openedMenuType) >= 0}, {
if (!GVAR(actionOnKeyRelease) && GVAR(actionSelected)) then {
[GVAR(openedMenuType),true] call FUNC(keyUp);
};
}] call EFUNC(common,addActionEventHandler);
_newUnit setVariable [QGVAR(AAEHID), _ehid];
// remove from old unit
_ehid = _oldUnit getVariable [QGVAR(AAEHID), -1];
[_oldUnit, "DefaultAction", _ehid] call EFUNC(common,removeActionEventHandler);
_oldUnit setVariable [QGVAR(AAEHID), -1];