ACE3/addons/tripod/XEH_postInit.sqf

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#include "script_component.hpp"
if (!hasInterface) exitWith {};
GVAR(adjustPFH) = -1;
GVAR(height) = 0;
// Cancel adjustment if interact menu opens
["ace_interactMenuOpened", {[ACE_player] call FUNC(handleInteractMenuOpened)}] call CBA_fnc_addEventHandler;
// Cancel adjusting on player change.
["unit", FUNC(handlePlayerChanged)] call CBA_fnc_addPlayerEventHandler;
["vehicle", {[ACE_player, objNull] call FUNC(handlePlayerChanged)}] call CBA_fnc_addPlayerEventHandler;
// handle falling unconscious
["ace_unconscious", {_this call FUNC(handleUnconscious)}] call CBA_fnc_addEventHandler;
// @todo captivity?