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333b24e306
* Add older Arma door animations and macroize them, In-line privatization, Fix comment * Clarify animation macros * Fix onCut delayed animations
53 lines
1.6 KiB
Plaintext
53 lines
1.6 KiB
Plaintext
/*
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* Author: BaerMitUmlaut
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* Cut deployed ropes.
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*
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* Arguments:
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* 0: A helicopter with deployed ropes <OBJECT>
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*
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* Return Value:
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* None
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*
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* Example:
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* [_vehicle] call ace_fastroping_fnc_cutRopes
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*
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* Public: No
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*/
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#include "script_component.hpp"
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params ["_vehicle"];
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private _deployedRopes = _vehicle getVariable [QGVAR(deployedRopes), []];
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{
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_x params ["", "_ropeTop", "_ropeBottom", "_dummy", "_hook", "_occupied"];
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//Make player fall if rope is occupied
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if (_occupied) then {
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private _attachedObjects = attachedObjects _dummy;
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//Rope is considered occupied when it's broken as well, so check if array is empty
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//Note: ropes are not considered attached objects by Arma
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if !(_attachedObjects isEqualTo []) then {
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detach ((attachedObjects _dummy) select 0);
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};
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};
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//Destroy rope
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//Only delete the hook first so the rope falls down.
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//Note: ropeDetach was used here before, but the command seems a bit broken.
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deleteVehicle _hook;
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[{{deleteVehicle _x} count _this}, [_ropeTop, _ropeBottom, _dummy], 60] call CBA_fnc_waitAndExecute;
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} count _deployedRopes;
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_vehicle setVariable [QGVAR(deployedRopes), [], true];
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_vehicle setVariable [QGVAR(deploymentStage), 1, true];
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private _config = configFile >> "CfgVehicles" >> typeOf _vehicle;
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private _waitTime = 0;
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if (isText (_config >> QGVAR(onCut))) then {
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_waitTime = [_vehicle] call (missionNamespace getVariable (getText (_config >> QGVAR(onCut))));
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};
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[{
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_this setVariable [QGVAR(deploymentStage), 0, true];
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}, _vehicle, _waitTime] call CBA_fnc_waitAndExecute;
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