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https://github.com/acemod/ACE3.git
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b489750d5b
* Optimizations with private, params, and isEqualType * Fixed tab being used instead of space * Fixed tabs inserted by notepad++ * More usage of new private syntax and params - changed a few checks for an array being empty to `_arr isEqualTo []` rather than `count _arr == 0` - added more uses of `private` on the same line as the variable is declared - added more uses of params to assign variables passed as parameters - removed unnecessary parentheses - removed several unnecessary variable declarations with private array syntax * clean up and formatting
85 lines
2.9 KiB
Plaintext
85 lines
2.9 KiB
Plaintext
//#define DEBUG_MODE_FULL
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#include "script_component.hpp"
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#define STAGE_LAUNCH 1
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#define STAGE_CLIMB 2
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#define STAGE_COAST 3
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#define STAGE_TERMINAL 4
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EXPLODE_7_PVT(((_this select 1) select 0),_shooter,_weapon,_muzzle,_mode,_ammo,_magazine,_projectile);
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private ["_targetPos", "_projectilePos", "_target", "_seekerTargetPos", "_launchParams", "_targetLaunchParams"];
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private [_distanceToTarget", "_distanceToShooter", "_addHeight", "_returnTargetPos", "_state"];
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private [cruisAlt", "_distanceShooterToTarget", "_shooterPos"];
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_seekerTargetPos = _this select 0;
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_launchParams = _this select 1;
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_target = _launchParams select 0;
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_targetLaunchParams = _launchParams select 1;
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_state = _this select 2;
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if( (count _state) < 1) then {
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_state set[0, STAGE_LAUNCH];
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};
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_shooterPos = getPosASL _shooter;
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_projectilePos = getPosASL _projectile;
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_distanceToTarget = _projectilePos vectorDistance _seekerTargetPos;
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_distanceToShooter = _projectilePos vectorDistance _shooterPos;
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_distanceShooterToTarget = _shooterPos vectorDistance _seekerTargetPos;
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TRACE_2("", _distanceToTarget, _distanceToShooter);
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// Add height depending on distance for compensate
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_returnTargetPos = _seekerTargetPos;
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switch( (_state select 0) ) do {
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case STAGE_LAUNCH: {
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TRACE_1("STAGE_LAUNCH","");
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if(_distanceToShooter < 10) then {
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_returnTargetPos = _seekerTargetPos vectorAdd [0,0,_distanceToTarget * 2];
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} else {
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_state set[0, STAGE_CLIMB];
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};
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};
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case STAGE_CLIMB: {
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TRACE_1("STAGE_CLIMB","");
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_cruisAlt = 140;
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if(_distanceShooterToTarget < 1250) then {
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_cruisAlt = 140 * (_distanceShooterToTarget/1250);
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TRACE_1("_cruisAlt", _cruisAlt);
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};
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if(((ASLToATL _projectilePos) select 2) - ((ASLToATL _seekerTargetPos) select 2) >= _cruisAlt) then {
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if(_cruisAlt < 140) then {
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_state set[0, STAGE_TERMINAL];
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} else {
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_state set[0, STAGE_COAST];
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};
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} else {
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_returnTargetPos = _seekerTargetPos vectorAdd [0, 0, _distanceToTarget * 1.5];
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};
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};
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case STAGE_COAST: {
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TRACE_1("STAGE_COAST","");
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TRACE_1("", ((ASLToATL _projectilePos) select 2) - (( ASLToATL _seekerTargetPos) select 2) );
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if(_distanceToTarget < (((ASLToATL _projectilePos) select 2) - (( ASLToATL _seekerTargetPos) select 2)) * 1.5) then {
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_state set[0, STAGE_TERMINAL];
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} else {
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_returnTargetPos = _seekerTargetPos vectorAdd [0, 0, (_projectilePos select 2)];
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};
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};
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case STAGE_TERMINAL: {
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TRACE_1("STAGE_TERMINAL","");
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//_returnTargetPos = _seekerTargetPos vectorAdd [0, 0, _distanceToTarget * 0.02];
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_returnTargetPos = _seekerTargetPos;
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};
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};
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#ifdef DEBUG_MODE_FULL
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drawLine3D [(ASLtoATL _returnTargetPos), (ASLtoATL _seekerTargetPos), [0, 1, 0, 1]];
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#endif
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TRACE_1("Adjusted target position", _returnTargetPos);
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_returnTargetPos;
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