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e56cc0d74e
* Improve adjustment calcs / wound blood loss / medications fix func descriptions Calc wound blood loss on events reorder includes so scritpmacroMed has global effect trivial optimization for getCardiacOutput Fix var Fix wounds not reopening (nil _category) Fix surgical kit inherting canBandage conditional debug hitpoints Update ACE_Medical_Treatment_Actions.hpp Use woundBleeding for IS_BLEEDING macro rework medication vars comments Reset var in init / fullHeal Update addons/medical_treatment/functions/fnc_onMedicationUsage.sqf Co-Authored-By: PabstMirror <pabstmirror@gmail.com> * Change wound data array Drop unique id and merge classId and category * Splinting and treatment and gui * Add arm fractures and aim effects * localizations and event * fix * cleanup * Apply suggestions from code review Co-Authored-By: PabstMirror <pabstmirror@gmail.com> * formating, rename bone images * Apply suggestions from code review Co-Authored-By: PabstMirror <pabstmirror@gmail.com> * disable calls to extension * Update fnc_onMedicationUsage.sqf * Medical - Skip unneeded setVars on initUnit (#6949) * Medical - Transfer state machine state on locality (#6950) * Medical - Transfer state machine state on locality * Fix feedback isUnconscious var * Exclude AI * Make UAV excludes consistant, formating * Update fnc_treatmentFullHealLocal.sqf * reset fractures on respawn
34 lines
984 B
Plaintext
34 lines
984 B
Plaintext
#include "script_component.hpp"
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/*
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* Author: PabstMirror
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* Handles locality switch.
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*
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* Arguments:
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* 0: Unit <OBJECT>
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* 1: isLocal <BOOL>
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*
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* Return Value:
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* None
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*
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* Example:
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* [player, true] call ace_medical_statemachine_fnc_localityChangedEH
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*
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* Public: No
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*/
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params ["_unit", "_isLocal"];
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TRACE_2("localityChangedEH",_unit,_isLocal);
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if (!alive _unit) exitWith {TRACE_1("dead", _this)};
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if (!_isLocal) then {
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// If locality changed, broadcast the last medical state
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_unit setVariable [VAR_HEART_RATE, GET_HEART_RATE(_unit), true];
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_unit setVariable [VAR_BLOOD_PRESS, _unit getVariable [VAR_BLOOD_PRESS, [80, 120]], true];
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_unit setVariable [VAR_BLOOD_VOL, GET_BLOOD_VOLUME(_unit), true];
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private _currentState = [_unit, EGVAR(medical,STATE_MACHINE)] call CBA_statemachine_fnc_getCurrentState;
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TRACE_2("sending current state",_unit,_currentState);
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[QGVAR(localityTransfer), [_unit, _currentState], _unit] call CBA_fnc_targetEvent;
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};
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