ACE3/addons/overheating/functions/fnc_swapBarrelCallback.sqf

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/*
* Author: Commy2
* Swap barrel callback
*
* Argument:
* 0: Unit <OBJECT>
* 1: Weapon <STRING>
*
* Return value:
* None
*
* Example:
* [player, currentWeapon player] call ace_overheating_fnc_swapBarrelCallback
*
* Public: No
*/
#include "script_component.hpp"
params ["_player", "_weapon"];
TRACE_2("params",_player,_weapon);
// Barrel mount gesture
_player playAction QGVAR(GestureMountMuzzle);
playSound "ACE_BarrelSwap";
// don't consume the barrel, but rotate through them.
[localize LSTRING(SwappedBarrel), QUOTE(PATHTOF(UI\spare_barrel_ca.paa))] call EFUNC(common,displayTextPicture);
// Publish the temperature variable
_player setVariable [format [QGVAR(%1_temp), _weapon], 0, true];
// Store the update time
_player setVariable [format [QGVAR(%1_time), _weapon], ACE_time];