ACE3/addons/medical_treatment/functions/fnc_actionUnloadUnit.sqf
Glowbal a8831a0d16 Change split medical in two components
- medical component is responsible for the injuries and common functionality
- medical_treatment component is responsible for offering treatment functionality
2016-06-13 17:00:56 +02:00

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/*
* Author: Glowbal
* Action for unloading an unconscious or dead unit from a vechile
*
* Arguments:
* 0: The medic <OBJECT>
* 1: The patient <OBJECT>
* 2: Drag after unload <BOOL> (default: false)
*
* Return Value:
* None
*
* Public: No
*/
#include "script_component.hpp"
params ["_caller", "_target", ["_drag", false]];
// cannot unload a unit not in a vehicle.
if (vehicle _target == _target) exitWith {};
if (([_target] call EFUNC(common,isAwake))) exitWith {};
["ace_unloadPersonEvent", [_target, vehicle _target, _caller], _target] call CBA_fnc_targetEvent;