ACE3/addons/medical_treatment/functions/fnc_hasItem.sqf
Glowbal a8831a0d16 Change split medical in two components
- medical component is responsible for the injuries and common functionality
- medical_treatment component is responsible for offering treatment functionality
2016-06-13 17:00:56 +02:00

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/*
* Author: Glowbal
* Check if the item is present between the patient and the medic
*
* Arguments:
* 0: Medic <OBJECT>
* 1: Patient <OBJECT>
* 2: Item <STRING>
*
* ReturnValue:
* <NIL>
*
* Public: Yes
*/
#include "script_component.hpp"
params ["_medic", "_patient", "_item"];
if (isNil QEGVAR(medical,setting_allowSharedEquipment)) then {
EGVAR(medical,setting_allowSharedEquipment) = true;
};
if (EGVAR(medical,setting_allowSharedEquipment) && {[_patient, _item] call EFUNC(common,hasItem)}) exitWith {
true
};
if ([_medic, _item] call EFUNC(common,hasItem)) exitWith {
true
};
private _return = false;
if ((vehicle _medic != _medic) && {[vehicle _medic] call FUNC(isMedicalVehicle)}) then {
private _crew = crew vehicle _medic;
{
if ([_medic, _x] call FUNC(canAccessMedicalEquipment) && {([_x, _item] call EFUNC(common,hasItem))}) exitWith {
_return = true;
};
} forEach _crew;
};
_return