ACE3/addons/medical_treatment/functions/fnc_treatmentAdvanced_CPR.sqf
Glowbal a8831a0d16 Change split medical in two components
- medical component is responsible for the injuries and common functionality
- medical_treatment component is responsible for offering treatment functionality
2016-06-13 17:00:56 +02:00

31 lines
937 B
Plaintext

/*
* Author: Glowbal
* Callback for the CPR treatment action on success.
*
* Arguments:
* 0: The medic <OBJECT>
* 1: The patient <OBJECT>
* 2: SelectionName <STRING>
* 3: Treatment classname <STRING>
*
* Return Value:
* Succesful treatment started <BOOL>
*
* Public: Yes
*/
#include "script_component.hpp"
params ["_caller", "_target", "_selectionName", "_className", "_items"];
if (alive _target && {(_target getVariable [QEGVAR(medical,inCardiacArrest), false] || _target getVariable [QEGVAR(medical,inReviveState), false])}) then {
[_target, "activity_view", ELSTRING(medical,Activity_cpr), [[_caller, false, true] call EFUNC(common,getName)]] call FUNC(addToLog);
if (local _target) then {
[QGVAR(treatmentAdvanced_CPRLocal), [_caller, _target]] call CBA_fnc_localEvent;
} else {
[QGVAR(treatmentAdvanced_CPRLocal), [_caller, _target], _target] call CBA_fnc_targetEvent;
};
};
true;