ACE3/addons/medical_treatment/functions/fnc_useItems.sqf
Glowbal a8831a0d16 Change split medical in two components
- medical component is responsible for the injuries and common functionality
- medical_treatment component is responsible for offering treatment functionality
2016-06-13 17:00:56 +02:00

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/*
* Author: Glowbal
* Use Equipment items if any is available. Priority: 1) Medic, 2) Patient. If in vehicle: 3) Crew
*
* Arguments:
* 0: Medic <OBJECT>
* 1: Patient <OBJECT>
* 2: Items <ARRAY<STRING>>
*
* ReturnValue:
* None
*
* Public: Yes
*/
#include "script_component.hpp"
params ["_medic", "_patient", "_items"];
private _itemsUsedBy = [];
{
// handle a one of type use item
if (_x isEqualType []) then {
{
private _itemUsedInfo = [_medic, _patient, _x] call FUNC(useItem);
if (_itemUsedInfo select 0) exitWith { _itemsUsedBy pushBack [(_itemUsedInfo select 1), _x]};
} forEach _x;
};
// handle required item
if (_x isEqualType "") then {
private _itemUsedInfo = [_medic, _patient, _x] call FUNC(useItem);
if (_itemUsedInfo select 0) exitWith { _itemsUsedBy pushBack [(_itemUsedInfo select 1), _x]};
};
} forEach _items;
[count _items == count _itemsUsedBy, _itemsUsedBy];