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89 lines
2.9 KiB
Plaintext
89 lines
2.9 KiB
Plaintext
// ACE - Common
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#include "script_component.hpp"
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QGVAR(remoteFnc) addPublicVariableEventHandler {
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(_this select 1) call FUNC(execRemoteFnc);
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};
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[missionNamespace] call FUNC(executePersistent);
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// check previous version number from profile
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_currentVersion = getText (configFile >> "CfgPatches" >> ADDON >> "version");
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_previousVersion = profileNamespace getVariable ["ACE_VersionNumberString", ""];
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if (_currentVersion != _previousVersion) then {
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// do something
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profileNamespace setVariable ["ACE_VersionNumberString", _currentVersion];
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};
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0 spawn COMPILE_FILE(scripts\Version\checkVersionNumber);
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//add network event handlers
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"ACEg" addPublicVariableEventHandler { _this call FUNC(_handletNetEvent); };
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"ACEc" addPublicVariableEventHandler { _this call FUNC(_handletNetEvent); };
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// everything that only player controlled machines need, goes below this
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if (!hasInterface) exitWith {};
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call COMPILE_FILE(scripts\assignedItemFix);
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GVAR(keyInput) = COMPILE_FILE(scripts\keyInput);
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GVAR(keyRelease) = COMPILE_FILE(scripts\keyRelease);
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GVAR(editKey) = COMPILE_FILE(scripts\editKey);
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GVAR(openMenu) = COMPILE_FILE(scripts\openMenu);
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GVAR(closeMenu) = COMPILE_FILE(scripts\closeMenu);
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GVAR(nextKeys) = COMPILE_FILE(scripts\nextKeys);
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GVAR(toggleState) = COMPILE_FILE(scripts\toggleState);
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[false] call FUNC(setKeyDefault);
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GVAR(keyStates) = [];
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GVAR(keyTimes) = [];
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for "_index" from 0 to 300 do {
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GVAR(keyStates) set [_index, 0];
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GVAR(keyTimes) set [_index, -1];
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};
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call COMPILE_FILE(scripts\KeyInput\initCanInteractFunction);
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call COMPILE_FILE(scripts\KeyInput\initKeys);
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call COMPILE_FILE(scripts\KeyInput\initScrollWheel);
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0 spawn {
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while {true} do {
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waitUntil {!isNull (findDisplay 46)}; sleep 0.1;
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findDisplay 46 displayAddEventHandler ["KeyDown", QUOTE( _this call GVAR(onKeyDown) )];
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findDisplay 46 displayAddEventHandler ["KeyUp", QUOTE( _this call GVAR(onKeyUp) )];
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findDisplay 46 displayAddEventHandler ["MouseZChanged", QUOTE( _this call GVAR(onScrollWheel) )];
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[false] call FUNC(disableUserInput);
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waitUntil {isNull (findDisplay 46)};
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};
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};
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enableCamShake true;
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// Set the name for the current player
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["playerChanged", {
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EXPLODE_2_PVT(_this,_newPlayer,_oldPlayer);
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if (alive _newPlayer) then {
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[_newPlayer] call FUNC(setName)
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};
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if (alive _oldPlayer) then {
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[_oldPlayer] call FUNC(setName)
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};
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}] call FUNC(addEventhandler);
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GVAR(OldPlayerInventory) = ACE_player call FUNC(getAllGear);
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// PFH to raise "playerInventoryChanged" event
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[{
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_newPlayerInventory = ACE_player call FUNC(getAllGear);
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if !(_newPlayerInventory isEqualTo GVAR(OldPlayerInventory)) exitWith {
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// Raise ACE event
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GVAR(OldPlayerInventory) = _newPlayerInventory;
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["playerInventoryChanged", [ACE_player, _newPlayerInventory]] call FUNC(localEvent);
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};
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}, 0, []] call cba_fnc_addPerFrameHandler;
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