ACE3/addons/vehiclelock/functions/fnc_hasKeyForVehicle.sqf
2015-08-07 13:24:47 -05:00

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/*
* Author: PabstMirror
* Returns if user has a valid key for the vehicle
*
* Arguments:
* 0: Unit <OBJECT>
* 1: Vehicle <OBJECT>
*
* Return Value:
* unit has key for vehicle <BOOL>
*
* Example:
* [bob, car] call ACE_VehicleLock_fnc_hasKeyForVehicle;
*
* Public: No
*/
#include "script_component.hpp"
private ["_returnValue","_sideKeyName","_customKeys"];
params ["_unit", "_veh"];
TRACE_2("params",_unit,_veh);
if (isNull _unit) exitWith {ERROR("null unit"); false};
if (isNull _veh) exitWith {ERROR("null vehicle"); false};
_returnValue = false;
//Master can open anything "no matter what"
if ("ACE_key_master" in (items _unit)) then {_returnValue = true};
//Check side key
_sideKeyName = [_veh] call FUNC(getVehicleSideKey);
if (_sideKeyName in (items _unit)) then {_returnValue = true};
//Check custom keys
_customKeys = _veh getVariable [QGVAR(customKeys), []];
{
if (_x in (magazinesDetail _unit)) then {_returnValue = true;};
} forEach _customKeys;
_returnValue