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90 lines
2.3 KiB
Plaintext
90 lines
2.3 KiB
Plaintext
/*
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* Author: GitHawk
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* Makes an object into a jerry can.
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*
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* Arguments:
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* 0: Target <OBJECT>
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* 1: Fuel amount (in liters) <NUMBER>
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*
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* Return Value:
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* None
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*
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* Example:
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* [can] call ace_refuel_fnc_makeJerryCan
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*
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* Public: No
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*/
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#include "script_component.hpp"
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private ["_actions", "_action"];
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params ["_target", ["_fuelAmount", 20]];
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if (isNull _target ||
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{_target isKindOf "AllVehicles"}) exitWith {};
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[_target, _fuelAmount] call FUNC(setFuel);
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_target setVariable [QGVAR(source), _target, true];
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_actions = [];
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// Add pickup
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_action = [QGVAR(PickUpNozzle),
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localize LSTRING(TakeNozzle),
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QUOTE(PATHTOF(ui\icon_refuel_interact.paa)),
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{[_player, objNull, _target] call FUNC(TakeNozzle)},
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{[_player, _target] call FUNC(canTakeNozzle)},
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{},
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[],
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[0, 0, 0],
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REFUEL_ACTION_DISTANCE] call EFUNC(interact_menu,createAction);
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_actions pushBack [_action, [], _target];
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// Add turnOn
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_action = [QGVAR(TurnOn),
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localize LSTRING(TurnOn),
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QUOTE(PATHTOF(ui\icon_refuel_interact.paa)),
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{[_player, _target] call FUNC(turnOn)},
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{[_player, _target] call FUNC(canTurnOn)},
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{},
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[],
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[0, 0, 0],
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REFUEL_ACTION_DISTANCE] call EFUNC(interact_menu,createAction);
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_actions pushBack [_action, [], _target];
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// Add turnOff
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_action = [QGVAR(TurnOff),
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localize LSTRING(TurnOff),
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QUOTE(PATHTOF(ui\icon_refuel_interact.paa)),
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{[_player, _target] call FUNC(turnOff)},
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{[_player, _target] call FUNC(canTurnOff)},
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{},
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[],
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[0, 0, 0],
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REFUEL_ACTION_DISTANCE] call EFUNC(interact_menu,createAction);
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_actions pushBack [_action, [], _target];
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// Add disconnect
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_action = [QGVAR(Disconnect),
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localize LSTRING(Disconnect),
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QUOTE(PATHTOF(ui\icon_refuel_interact.paa)),
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{[_player, _target] call FUNC(disconnect)},
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{[_player, _target] call FUNC(canDisconnect)},
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{},
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[],
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[0, 0, 0],
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REFUEL_ACTION_DISTANCE] call EFUNC(interact_menu,createAction);
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_actions pushBack [_action, [], _target];
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// Main Action
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_action = [QGVAR(Refuel),
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localize LSTRING(Refuel),
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QUOTE(PATHTOF(ui\icon_refuel_interact.paa)),
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{},
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{true},
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{},
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[],
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[0, 0, 0],
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REFUEL_ACTION_DISTANCE] call EFUNC(interact_menu,createAction);
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[_target, 0] call EFUNC(interact_menu,addMainAction);
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[_target, 0, ["ACE_MainActions"], [_action, _actions, _target]] call EFUNC(interact_menu,addActionToObject);
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