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63 lines
1.8 KiB
Plaintext
63 lines
1.8 KiB
Plaintext
// by commy2
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#include "script_component.hpp"
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EXPLODE_3_PVT(_this,_unit,_weapon,_muzzle);
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private ["_safedWeapons"];
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_safedWeapons = _unit getVariable [QGVAR(safedWeapons), []];
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if (_weapon in _safedWeapons) then {
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_safedWeapons = _safedWeapons - [_weapon];
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_unit setVariable [QGVAR(safedWeapons), _safedWeapons];
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if (count _safedWeapons == 0) then {
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private "_id";
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_id = _unit getVariable [QGVAR(actionID), -1];
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//[_unit, "DefaultAction", _id] call EFUNC(common,removeActionMenuEventHandler);
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[_unit, "DefaultAction", _id] call EFUNC(common,removeActionEventHandler);
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_unit setVariable [QGVAR(actionID), -1];
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};
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};
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_unit selectWeapon _muzzle;
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if (inputAction "nextWeapon" > 0) then {
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// switch to the last mode to roll over to first after the default nextWeapon action
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private ["_modes", "_mode", "_index"];
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// get weapon modes
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_modes = [];
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{
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if (getNumber (configFile >> "CfgWeapons" >> _weapon >> _x >> "showToPlayer") == 1) then {
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_modes pushBack _x;
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};
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if (_x == "this") then {
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_modes pushBack _weapon;
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};
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} forEach getArray (configfile >> "CfgWeapons" >> _weapon >> "modes");
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// select last mode
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_mode = _modes select (count _modes - 1);
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// switch to last mode
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_index = 0;
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while {
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_index < 100 && {currentMuzzle _unit != _weapon || {currentWeaponMode _unit != _mode}}
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} do {
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_unit action ["SwitchWeapon", _unit, _unit, _index];
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_index = _index + 1;
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};
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} else {
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// play fire mode selector sound
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[_unit, _weapon, _muzzle] call FUNC(playChangeFiremodeSound);
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};
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// player hud
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[true] call FUNC(setSafeModeVisual);
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private "_picture";
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_picture = getText (configFile >> "CfgWeapons" >> _weapon >> "picture");
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[localize "STR_ACE_SafeMode_TookOffSafety", _picture] call EFUNC(common,displayTextPicture);
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