ACE3/addons/arsenal/functions/fnc_onSelChangedLoadouts.sqf
Dedmen Miller e2ac18a05d [WIP] Fix script errors reporting wrong line numbers (#6407)
* advanced_ballistics

* advanced_fatigue

* advanced_throwing

* ai

* aircraft

* arsenal

* atragmx

* attach

* backpacks

* ballistics

* captives

* cargo

* chemlights

* common

* concertina_wire

* cookoff

* dagr

* disarming

* disposable

* dogtags

* dragging

* explosives

* fastroping

* fcs

* finger

* frag

* gestures

* gforces

* goggles

* grenades

* gunbag

* hearing

* hitreactions

* huntir

* interact_menu

* interaction

* inventory

* kestrel4500

* laser

* laserpointer

* logistics_uavbattery

* logistics_wirecutter

* magazinerepack

* map

* map_gestures

* maptools

* markers

* medical

* medical_ai

* medical_blood

* medical_menu

* microdagr

* minedetector

* missileguidance

* missionmodules

* mk6mortar

* modules

* movement

* nametags

* nightvision

* nlaw

* optics

* optionsmenu

* overheating

* overpressure

* parachute

* pylons

* quickmount

* rangecard

* rearm

* recoil

* refuel

* reload

* reloadlaunchers

* repair

* respawn

* safemode

* sandbag

* scopes

* slideshow

* spectator

* spottingscope

* switchunits

* tacticalladder

* tagging

* trenches

* tripod

* ui

* vector

* vehiclelock

* vehicles

* viewdistance

* weaponselect

* weather

* winddeflection

* yardage450

* zeus

* arsenal defines.hpp

* optionals

* DEBUG_MODE_FULL 1

* DEBUG_MODE_FULL 2

* Manual fixes

* Add SQF Validator check for #include after block comment

* explosives fnc_openTimerUI

* fix uniqueItems
2018-09-17 14:19:29 -05:00

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#include "script_component.hpp"
#include "..\defines.hpp"
/*
* Author: Alganthe
* Handles selection changes on loadouts panel.
*
* Arguments:
* 0: Loadouts panel control <CONTROL>
* 1: Loadouts panel selection <SCALAR>
*
* Return Value:
* None
*
* Public: No
*/
params ["_display", "_control", "_curSel"];
private _shareButtonCtrl = _display displayCtrl IDC_buttonShare;
private _saveButtonCtrl = _display displayCtrl IDC_buttonSave;
private _loadButtonCtrl = _display displayCtrl IDC_buttonLoad;
private _deleteButtonCtrl = _display displayCtrl IDC_buttonDelete;
private _renameButtonCtrl = _display displayCtrl IDC_buttonRename;
private _textEditBoxCtrl= _display displayCtrl IDC_textEditBox;
if (_curSel == -1) exitWith {
if (GVAR(currentLoadoutsTab) == IDC_buttonSharedLoadouts) then {
_saveButtonCtrl ctrlEnable false;
_saveButtonCtrl ctrlCommit 0;
};
_shareButtonCtrl ctrlSetText (localize LSTRING(buttonSharePrivateText));
{
_x ctrlEnable false;
_x ctrlCommit 0;
} foreach [_shareButtonCtrl, _loadButtonCtrl, _deleteButtonCtrl, _renameButtonCtrl];
};
switch (GVAR(currentLoadoutsTab)) do {
case IDC_buttonMyLoadouts: {
_shareButtonCtrl ctrlEnable (GVAR(allowSharedLoadouts) && {isMultiplayer});
_shareButtonCtrl ctrlCommit 0;
_loadButtonCtrl ctrlEnable true;
_loadButtonCtrl ctrlCommit 0;
_shareButtonCtrl ctrlSetText ( [
localize LSTRING(buttonSharePrivateText),
localize LSTRING(buttonSharePublicText)
] select ((_control lnbValue [_curSel, 0]) == 1));
{
_x ctrlEnable true;
_x ctrlCommit 0;
} foreach [_renameButtonCtrl, _deleteButtonCtrl];
_textEditBoxCtrl ctrlSetText (_control lnbText [_curSel, 1]);
};
case IDC_buttonDefaultLoadouts: {
{
_x ctrlEnable true;
_x ctrlCommit 0;
} foreach [_saveButtonCtrl, _loadButtonCtrl];
_shareButtonCtrl ctrlEnable false;
_shareButtonCtrl ctrlCommit 0;
{
_x ctrlEnable (is3DEN);
_x ctrlCommit 0;
} foreach [_deleteButtonCtrl, _renameButtonCtrl];
_textEditBoxCtrl ctrlSetText (_control lnbText [_curSel, 1]);
};
case IDC_buttonSharedLoadouts: {
{
_x ctrlEnable true;
_x ctrlCommit 0;
} foreach [_saveButtonCtrl, _loadButtonCtrl];
_shareButtonCtrl ctrlEnable false;
_shareButtonCtrl ctrlCommit 0;
if ((serverCommandAvailable "#logout") || {(_control lnbText [_curSel, 0]) == profileName}) then {
_deleteButtonCtrl ctrlEnable true;
_deleteButtonCtrl ctrlCommit 0;
} else {
_deleteButtonCtrl ctrlEnable false;
_deleteButtonCtrl ctrlCommit 0;
};
_textEditBoxCtrl ctrlSetText (_control lnbText [_curSel, 1]);
};
};