ACE3/addons/rearm
2015-08-18 19:06:41 +02:00
..
functions Attempt to fix turret locality issues 2015-08-18 18:09:37 +02:00
ui Updated module icon 2015-08-15 23:35:05 +02:00
$PBOPREFIX$ Initial code 2015-08-15 18:43:13 +02:00
ACE_Settings.hpp Cleaned, improved, fixed, changed - entire rearm 2015-08-18 02:32:10 +02:00
CfgAmmo.hpp Removed 3rd party config, Moved ACE Hydra to rearm config to missileguidance 2015-08-18 03:18:38 +02:00
CfgEventHandlers.hpp Cleaned, improved, fixed, changed - entire rearm 2015-08-18 02:32:10 +02:00
CfgMagazines.hpp Cleaned, improved, fixed, changed - entire rearm 2015-08-18 02:32:10 +02:00
CfgVehicles.hpp Removed unnecessary ACE_Action calls parameters and changed others to _this 2015-08-18 03:37:02 +02:00
config.cpp Added README.md to rearm, self to authors 2015-08-18 03:38:28 +02:00
README.md Added README.md to rearm, self to authors 2015-08-18 03:38:28 +02:00
script_component.hpp Added support for third subturret of main turret 2015-08-18 19:06:41 +02:00
stringtable.xml Cleaned, improved, fixed, changed - entire rearm 2015-08-18 02:32:10 +02:00
XEH_postInit.sqf Cleaned, improved, fixed, changed - entire rearm 2015-08-18 02:32:10 +02:00
XEH_preInit.sqf Fixed rearm sucess hint and collision with dummy 2015-08-18 17:38:50 +02:00
XEH_respawn.sqf Moved dummies to CfgVehicles 2015-08-16 23:52:37 +02:00

ace_rearm

The Rearm module introduces ability to rearm vehicles on different realistic levels.

Maintainers

The people responsible for merging changes to this component or answering potential questions.