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52 lines
1.4 KiB
Plaintext
52 lines
1.4 KiB
Plaintext
/*
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* Author: Glowbal
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* Start unload action.
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*
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* Arguments:
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* None
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*
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* Return value:
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* None
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*
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* Example:
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* [] call ace_cargo_fnc_startUnload
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*
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* Public: No
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*/
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#include "script_component.hpp"
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disableSerialization;
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private _display = uiNamespace getVariable QGVAR(menuDisplay);
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if (isNil "_display") exitWith {};
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private _loaded = GVAR(interactionVehicle) getVariable [QGVAR(loaded), []];
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if (_loaded isEqualTo []) exitWith {};
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private _ctrl = _display displayCtrl 100;
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private _selected = (lbCurSel _ctrl) max 0;
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if (count _loaded <= _selected) exitWith {};
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private _item = _loaded select _selected; //This can be an object or a classname string
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// Start progress bar
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if ([_item, GVAR(interactionVehicle), ACE_player] call FUNC(canUnloadItem)) then {
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private _size = [_item] call FUNC(getSizeItem);
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[
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5 * _size,
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[_item, GVAR(interactionVehicle), ACE_player],
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{["UnloadCargo", _this select 0] call EFUNC(common,localEvent)},
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{},
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localize LSTRING(UnloadingItem),
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{true},
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["isNotSwimming"]
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] call EFUNC(common,progressBar);
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} else {
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private _itemClass = if (_item isEqualType "") then {_item} else {typeOf _item};
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private _displayName = getText (configFile >> "CfgVehicles" >> _itemClass >> "displayName");
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["displayTextStructured", [[LSTRING(UnloadingFailed), _displayName], 3.0]] call EFUNC(common,localEvent);
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};
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