ACE3/addons/cargo/functions/fnc_startUnload.sqf

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/*
* Author: Glowbal
* Start unload action.
*
* Arguments:
* None
*
* Return value:
* None
*
* Example:
* [] call ace_cargo_fnc_startUnload
*
* Public: No
*/
#include "script_component.hpp"
disableSerialization;
private _display = uiNamespace getVariable QGVAR(menuDisplay);
if (isNil "_display") exitWith {};
private _loaded = GVAR(interactionVehicle) getVariable [QGVAR(loaded), []];
if (_loaded isEqualTo []) exitWith {};
private _ctrl = _display displayCtrl 100;
private _selected = (lbCurSel _ctrl) max 0;
if (count _loaded <= _selected) exitWith {};
private _item = _loaded select _selected; //This can be an object or a classname string
// Start progress bar
if ([_item, GVAR(interactionVehicle), ACE_player] call FUNC(canUnloadItem)) then {
private _size = [_item] call FUNC(getSizeItem);
[
5 * _size,
[_item, GVAR(interactionVehicle), ACE_player],
{["UnloadCargo", _this select 0] call EFUNC(common,localEvent)},
{},
localize LSTRING(UnloadingItem),
{true},
["isNotSwimming"]
] call EFUNC(common,progressBar);
} else {
private _itemClass = if (_item isEqualType "") then {_item} else {typeOf _item};
private _displayName = getText (configFile >> "CfgVehicles" >> _itemClass >> "displayName");
["displayTextStructured", [[LSTRING(UnloadingFailed), _displayName], 3.0]] call EFUNC(common,localEvent);
};