ACE3/addons/rearm/functions/fnc_grabAmmo.sqf
Thomas Kooi 427b14e3ba Merge pull request #3245 from GitHawk/rearm_fix
Fixing setVehicleAmmo for rearm
2016-02-20 17:08:37 +01:00

54 lines
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/*
* Author: GitHawk
* Grabs an dummy ammo.
*
* Arguments:
* 0: Ammo Dummy <OBJECT>
* 1: Unit <OBJECT>
*
* Return Value:
* None
*
* Example:
* [dummy, player] call ace_rearm_fnc_grabAmmo
*
* Public: No
*/
#include "script_component.hpp"
params [["_dummy", objNull, [objNull]], ["_unit", objNull, [objNull]]];
REARM_HOLSTER_WEAPON
[_unit, "forceWalk", QGVAR(vehRearm), true] call EFUNC(common,statusEffect_set);
[
5,
[_dummy, _unit],
{
private ["_actionID"];
params ["_args"];
_args params ["_dummy", "_unit"];
[_dummy, _unit] call FUNC(pickUpAmmo);
_actionID = _unit getVariable [QGVAR(ReleaseActionID), -1];
if (_actionID != -1) then {
_unit removeAction _actionID;
};
_actionID = _unit addAction [
format ["<t color='#FF0000'>%1</t>", localize ELSTRING(dragging,Drop)],
'(_this select 0) call FUNC(dropAmmo)',
nil,
20,
false,
true,
"",
'!isNull (_target getVariable [QGVAR(dummy), objNull])'
];
_unit setVariable [QGVAR(ReleaseActionID), _actionID];
},
"",
localize LSTRING(GrabAction),
{true},
["isnotinside"]
] call EFUNC(common,progressBar);