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649 lines
21 KiB
C++
649 lines
21 KiB
C++
#include "script_component.hpp"
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class CfgPatches {
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class ADDON {
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units[] = {};
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weapons[] = {};
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requiredVersion = 0.60;
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requiredAddons[] = {AGM_Core};
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version = "0.95";
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versionStr = "0.95";
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versionAr[] = {0,95,0};
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author[] = {"commy2", "KoffeinFlummi", "CAA-Picard", "bux578"};
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authorUrl = "https://github.com/commy2/";
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};
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};
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#include "CfgEventHandlers.hpp"
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/*
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class CfgFunctions {
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class AGM_Interaction {
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class AGM_Interaction {
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file = "\AGM_interaction\functions";
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class addInteraction;
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class addInteractionSelf;
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class AddSelectableItem;
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class addToTooltip;
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class applyButtons;
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class canInteractWith;
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class canLockDoor;
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class canTapShoulder;
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class getActions2;
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class GetActions;
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class getDoor;
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class getDoorAnimations;
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class getDown;
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class getSelectedButton;
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class hideMenu;
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class hideMouseHint;
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class initialiseInteraction;
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class isInRange;
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class joinTeam;
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class lockDoor;
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class menuKeyInput;
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class moduleInteraction;
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class moveDown;
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class onButtonDown;
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class onButtonDownSelf;
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class onButtonUp;
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class onClick;
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class onSelectMenuDblClick;
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class openDoor;
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class openMenu;
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class openMenuSelectUI;
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class openMenuSelf;
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class openSelectMenu;
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class openSubMenu;
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class openSubMenuSelf;
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class prepareSelectMenu;
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class push;
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class removeInteraction;
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class removeInteractionSelf;
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class removeTag;
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class sendAway;
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class showMenu;
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class showMouseHint;
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class sortOptionsByPriority;
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class tapShoulder;
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class updateTooltipPosition;
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// backwards compatibility, remove in some patches
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class getCaptivityStatus;
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class setCaptivityStatus;
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};
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};
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};
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*/
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class AGM_Core_Default_Keys {
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class openInteractionMenuNew {
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displayName = "$STR_AGM_Interaction_InteractionMenu";
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condition = "true";
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statement = "call AGM_Interaction_fnc_onButtonDown";
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conditionUp = "!isNull (findDisplay 1713999) && {profileNamespace getVariable ['AGM_Interaction_AutoCloseMenu', false]}";
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statementUp = "if (AGM_Interaction_MenuType mod 2 == 0) then {call AGM_Interaction_fnc_onButtonUp};";
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exceptions[] = {"AGM_Drag_isNotDragging", "AGM_Medical_canTreat", "AGM_Interaction_isNotEscorting", "AGM_Interaction_isNotSwimming"};
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key = 219;
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shift = 0;
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control = 0;
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alt = 0;
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};
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class openInteractionMenuSelfNew {
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displayName = "$STR_AGM_Interaction_InteractionMenuSelf";
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condition = "true";
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statement = "call AGM_Interaction_fnc_onButtonDownSelf";
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conditionUp = "!isNull (findDisplay 1713999) && {profileNamespace getVariable ['AGM_Interaction_AutoCloseMenu', false]}";
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statementUp = "if (AGM_Interaction_MenuType mod 2 == 1) then {call AGM_Interaction_fnc_onButtonUp};";
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exceptions[] = {"AGM_Drag_isNotDragging", "AGM_Medical_canTreat", "AGM_Interaction_isNotEscorting", "AGM_Interaction_isNotSwimming", "AGM_Core_notOnMap"};
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key = 219;
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shift = 0;
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control = 1;
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alt = 0;
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};
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class openDoor {
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displayName = "$STR_AGM_Interaction_OpenDoor";
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condition = "!AGM_Interaction_isOpeningDoor && {[2] call AGM_Interaction_fnc_getDoor select 1 != ''}";
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statement = "call AGM_Interaction_fnc_openDoor";
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conditionUp = "AGM_Interaction_isOpeningDoor";
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statementUp = "AGM_Interaction_isOpeningDoor = false";
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key = 57;
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shift = 0;
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control = 1;
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alt = 0;
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};
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// disabled for now
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/*class lockDoor {
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displayName = "$STR_AGM_Interaction_LockDoor";
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condition = "[true] call AGM_Interaction_fnc_canLockDoor && {!AGM_Interaction_isOpeningDoor}";
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statement = "[true] call AGM_Interaction_fnc_lockDoor";
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key = 57;
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shift = 0;
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control = 0;
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alt = 1;
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};
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class unlockDoor {
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displayName = "$STR_AGM_Interaction_UnlockDoor";
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condition = "[false] call AGM_Interaction_fnc_canLockDoor";
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statement = "[false] call AGM_Interaction_fnc_lockDoor";
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key = 57;
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shift = 0;
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control = 1;
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alt = 1;
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};*/
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class tapShoulder {
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displayName = "$STR_AGM_Interaction_TapShoulder";
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condition = "[_player, cursorTarget] call AGM_Interaction_fnc_canTapShoulder";
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statement = "[_player, cursorTarget] call AGM_Interaction_fnc_tapShoulder";
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key = 20;
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shift = 1;
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control = 0;
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alt = 0;
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};
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class modifierKey {
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displayName = "$STR_AGM_Interaction_ModifierKey";
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condition = "";
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statement = "AGM_Modifier = 1;";
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conditionUp = "";
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statementUp = "AGM_Modifier = 0;";
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exceptions[] = {"AGM_Drag_isNotDragging"};
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key = 29;
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shift = 0;
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control = 0;
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alt = 0;
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};
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};
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class AGM_Core_Options {
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class Interaction_FlowMenu {
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displayName = "$STR_AGM_Interaction_FlowMenu";
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default = 0;
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};
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class Interaction_AutoCloseMenu {
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displayName = "$STR_AGM_Interaction_AutoCloseMenu";
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default = 0;
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};
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class Interaction_AutoCenterCursor {
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displayName = "$STR_AGM_Interaction_AutoCenterCursor";
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default = 1;
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};
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};
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class AGM_Parameters {
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AGM_Modifier = 0;
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};
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class AGM_Parameters_Boolean {
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AGM_Interaction_EnableTeamManagement = 1;
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};
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class AGM_Core_canInteractConditions {
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class AGM_Interaction_isNotEscorting {
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condition = "!(_player getVariable ['AGM_isEscorting', false])";
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};
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class AGM_Interaction_isNotCaptive {
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condition = "!(_player getVariable ['AGM_isCaptive', false])";
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};
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class AGM_Interaction_isNotSurrendering {
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condition = "!(_player getVariable ['AGM_isSurrender', false])";
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};
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class AGM_Interaction_isNotSwimming {
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condition = "!underwater _player";
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};
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};
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#define MACRO_ADDITEM(ITEM,COUNT) class _xx_##ITEM { \
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name = #ITEM; \
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count = COUNT; \
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};
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class CfgVehicles {
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class Module_F;
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class AGM_ModuleInteraction: Module_F {
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author = "$STR_AGM_Core_AGMTeam";
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category = "AGM";
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displayName = "Interaction System";
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function = "AGM_Interaction_fnc_moduleInteraction";
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scope = 2;
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isGlobal = 1;
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icon = "\AGM_Interaction\UI\IconInteraction_ca.paa";
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class Arguments {
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class EnableTeamManagement {
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displayName = "Enable Team Management";
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description = "Should players be allowed to use the Team Management Menu? Default: Yes";
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typeName = "BOOL";
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class values {
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class Yes { default = 1; name = "Yes"; value = 1;};
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class No { name = "No"; value = 0; };
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};
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};
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};
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};
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class Man;
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class CAManBase: Man {
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class AGM_Actions {
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class AGM_TeamManagement {
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displayName = "$STR_AGM_Interaction_TeamManagement";
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distance = 4;
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condition = "alive _target && {!isPlayer _target} && {_target in units group _player} && {AGM_Interaction_EnableTeamManagement}";
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statement = "";
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showDisabled = 0;
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priority = 3.2;
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icon = "\AGM_Interaction\UI\team\team_management_ca.paa";
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subMenu[] = {"AGM_TeamManagement", 0};
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hotkey = "M";
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enableInside = 1;
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class AGM_JoinTeamRed {
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displayName = "$STR_AGM_Interaction_JoinTeamRed";
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distance = 4;
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condition = "alive _target && {!isPlayer _target} && {_target in units group _player}";
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statement = "[_target, 'RED'] call AGM_Interaction_fnc_joinTeam";
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showDisabled = 1;
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icon = "\AGM_Interaction\UI\team\team_red_ca.paa";
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priority = 2.4;
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hotkey = "R";
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enableInside = 1;
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};
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class AGM_JoinTeamGreen {
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displayName = "$STR_AGM_Interaction_JoinTeamGreen";
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distance = 4;
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condition = "alive _target && {!isPlayer _target} && {_target in units group _player}";
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statement = "[_target, 'GREEN'] call AGM_Interaction_fnc_joinTeam";
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showDisabled = 1;
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icon = "\AGM_Interaction\UI\team\team_green_ca.paa";
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priority = 2.3;
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hotkey = "G";
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enableInside = 1;
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};
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class AGM_JoinTeamBlue {
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displayName = "$STR_AGM_Interaction_JoinTeamBlue";
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distance = 4;
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condition = "alive _target && {!isPlayer _target} && {_target in units group _player}";
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statement = "[_target, 'BLUE'] call AGM_Interaction_fnc_joinTeam";
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showDisabled = 1;
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icon = "\AGM_Interaction\UI\team\team_blue_ca.paa";
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priority = 2.2;
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hotkey = "B";
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enableInside = 1;
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};
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class AGM_JoinTeamYellow {
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displayName = "$STR_AGM_Interaction_JoinTeamYellow";
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distance = 4;
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condition = "alive _target && {!isPlayer _target} && {_target in units group _player}";
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statement = "[_target, 'YELLOW'] call AGM_Interaction_fnc_joinTeam";
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showDisabled = 1;
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icon = "\AGM_Interaction\UI\team\team_yellow_ca.paa";
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priority = 2.1;
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hotkey = "Y";
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enableInside = 1;
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};
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class AGM_LeaveTeam {
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displayName = "$STR_AGM_Interaction_LeaveTeam";
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distance = 4;
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condition = "alive _target && {!isPlayer _target} && {_target in units group _player} && {assignedTeam _player != 'MAIN'}";
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statement = "[_target, 'MAIN'] call AGM_Interaction_fnc_joinTeam";
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showDisabled = 1;
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icon = "\AGM_Interaction\UI\team\team_white_ca.paa";
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priority = 2.5;
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hotkey = "N";
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enableInside = 1;
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};
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};
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class AGM_TapShoulder {
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displayName = "$STR_AGM_Interaction_TapShoulder";
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distance = 4;
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condition = "[_player, _target] call AGM_Interaction_fnc_canTapShoulder";
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statement = "[_player, _target] call AGM_Interaction_fnc_tapShoulder";
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showDisabled = 1;
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priority = 2.8;
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hotkey = "Q";
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enableInside = 1;
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};
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class AGM_JoinGroup {
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displayName = "$STR_AGM_Interaction_JoinGroup";
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distance = 4;
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condition = "side group _player == side group _target && {group _player != group _target}";
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statement = "[_player] joinSilent group _target;";
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showDisabled = 0;
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priority = 2.6;
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icon = "\AGM_Interaction\UI\team\team_management_ca.paa";
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hotkey = "J";
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enableInside = 1;
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};
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class AGM_GetDown {
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displayName = "$STR_AGM_Interaction_GetDown";
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distance = 4;
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condition = "[_target] call AGM_Interaction_fnc_canInteractWith";
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statement = "[_target] call AGM_Interaction_fnc_getDown";
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showDisabled = 0;
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priority = 2.2;
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};
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class AGM_SendAway {
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displayName = "$STR_AGM_Interaction_SendAway";
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distance = 4;
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condition = "[_target] call AGM_Interaction_fnc_canInteractWith";
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statement = "[_target] call AGM_Interaction_fnc_sendAway";
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showDisabled = 0;
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priority = 2.0;
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};
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class AGM_Pardon {
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displayName = "$STR_AGM_Interaction_Pardon";
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distance = 4;
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condition = "rating _target < -2000 && {alive _target} && {side group _player == side group _target}";
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statement = "[_target, '{_this addRating -rating _this}', _target] call AGM_Core_fnc_execRemoteFnc";
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showDisabled = 0;
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priority = 2.5;
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enableInside = 1;
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};
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};
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class AGM_SelfActions {
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class AGM_TeamManagement {
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displayName = "$STR_AGM_Interaction_TeamManagement";
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condition = "AGM_Interaction_EnableTeamManagement";
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statement = "";
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showDisabled = 1;
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priority = 3.2;
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icon = "\AGM_Interaction\UI\team\team_management_ca.paa";
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subMenu[] = {"AGM_TeamManagement", 1};
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enableInside = 1;
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hotkey = "M";
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class AGM_JoinTeamRed {
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displayName = "$STR_AGM_Interaction_JoinTeamRed";
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condition = "true";
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statement = "[_player, 'RED'] call AGM_Interaction_fnc_joinTeam";
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showDisabled = 1;
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priority = 2.4;
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icon = "\AGM_Interaction\UI\team\team_red_ca.paa";
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enableInside = 1;
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hotkey = "R";
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};
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class AGM_JoinTeamGreen {
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displayName = "$STR_AGM_Interaction_JoinTeamGreen";
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condition = "true";
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statement = "[_player, 'GREEN'] call AGM_Interaction_fnc_joinTeam";
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showDisabled = 1;
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priority = 2.3;
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icon = "\AGM_Interaction\UI\team\team_green_ca.paa";
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enableInside = 1;
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hotkey = "G";
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};
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class AGM_JoinTeamBlue {
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displayName = "$STR_AGM_Interaction_JoinTeamBlue";
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condition = "true";
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statement = "[_player, 'BLUE'] call AGM_Interaction_fnc_joinTeam";
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showDisabled = 1;
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priority = 2.2;
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icon = "\AGM_Interaction\UI\team\team_blue_ca.paa";
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enableInside = 1;
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hotkey = "B";
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};
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class AGM_JoinTeamYellow {
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displayName = "$STR_AGM_Interaction_JoinTeamYellow";
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condition = "true";
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statement = "[_player, 'YELLOW'] call AGM_Interaction_fnc_joinTeam";
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showDisabled = 1;
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priority = 2.1;
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icon = "\AGM_Interaction\UI\team\team_yellow_ca.paa";
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enableInside = 1;
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hotkey = "Y";
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};
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class AGM_LeaveTeam {
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displayName = "$STR_AGM_Interaction_LeaveTeam";
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condition = "assignedTeam _player != 'MAIN'";
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statement = "[_player, 'MAIN'] call AGM_Interaction_fnc_joinTeam";
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showDisabled = 1;
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priority = 2.5;
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icon = "\AGM_Interaction\UI\team\team_white_ca.paa";
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enableInside = 1;
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hotkey = "N";
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};
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class AGM_BecomeLeader {
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displayName = "$STR_AGM_Interaction_BecomeLeader";
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condition = "count (units group _player) > 1 && {leader group _player != _player}";
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statement = "_newGroup = createGroup side group _player; (units group _player) joinSilent _newGroup; _newGroup selectLeader _player;";
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showDisabled = 1;
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priority = 1.0;
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icon = "\AGM_Interaction\UI\team\team_white_ca.paa";
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enableInside = 1;
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hotkey = "L";
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};
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class AGM_LeaveGroup {
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displayName = "$STR_AGM_Interaction_LeaveGroup";
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condition = "count (units group _player) > 1";
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statement = "_oldGroup = units group _player; _newGroup = createGroup side _player; [_player] joinSilent _newGroup; {_player reveal _x} forEach _oldGroup;";
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showDisabled = 1;
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priority = 1.2;
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icon = "\AGM_Interaction\UI\team\team_management_ca.paa";
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enableInside = 1;
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hotkey = "M";
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};
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};
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/* DANCE ANIMATION DOESN'T WORK :(
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class AGM_Dance {
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displayName = "$STR_AGM_Interaction_Dance";
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condition = "isClass (configFile >> 'CfgPatches' >> 'AGM_Movement') and !AGM_Dancing";
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statement = "AGM_Dancing = true; [-2, {_this switchMove 'TestDance';}, player] call CBA_fnc_globalExecute;";
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showDisabled = 0;
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priority = -1.2;
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};
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class AGM_StopDancing {
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displayName = "$STR_AGM_Interaction_StopDancing";
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condition = "AGM_Dancing";
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statement = "AGM_Dancing = false; [-2, {_this switchMove '';}, player] call CBA_fnc_globalExecute;";
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showDisabled = 0;
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priority = -1.2;
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};
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*/
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class AGM_Gestures {
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displayName = "$STR_AGM_Interaction_Gestures";
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condition = "canStand _target";
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statement = "";
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showDisabled = 1;
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priority = 3.5;
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subMenu[] = {"AGM_Gestures", 1};
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icon = "AGM_Interaction\UI\gestures_ca.paa";
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hotkey = "G";
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/*class AGM_Gesture_Advance {
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displayName = "$STR_AGM_Interaction_Gestures_Attack";
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condition = "canStand _target";
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statement = "_target playActionNow 'gestureAttack';";
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showDisabled = 1;
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priority = 2.0;
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};*/
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class AGM_Gesture_Advance {
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displayName = "$STR_AGM_Interaction_Gestures_Advance";
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condition = "canStand _target";
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statement = "_target playActionNow 'gestureAdvance';";
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showDisabled = 1;
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priority = 1.9;
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hotkey = "1";
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};
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class AGM_Gesture_Go {
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displayName = "$STR_AGM_Interaction_Gestures_Go";
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condition = "canStand _target";
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statement = "_target playActionNow (['gestureGo', 'gestureGoB'] select (floor random 2));";
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showDisabled = 1;
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priority = 1.8;
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hotkey = "2";
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};
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class AGM_Gesture_Follow {
|
|
displayName = "$STR_AGM_Interaction_Gestures_Follow";
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|
condition = "canStand _target";
|
|
statement = "_target playActionNow 'gestureFollow';";
|
|
showDisabled = 1;
|
|
priority = 1.7;
|
|
hotkey = "3";
|
|
};
|
|
/*class AGM_Gesture_Point {
|
|
displayName = "$STR_AGM_Interaction_Gestures_Point";
|
|
condition = "canStand _target";
|
|
statement = "_target playActionNow 'gesturePoint';";
|
|
showDisabled = 1;
|
|
priority = 1.6;
|
|
};*/
|
|
class AGM_Gesture_Up {
|
|
displayName = "$STR_AGM_Interaction_Gestures_Up";
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|
condition = "canStand _target";
|
|
statement = "_target playActionNow 'gestureUp';";
|
|
showDisabled = 1;
|
|
priority = 1.5;
|
|
hotkey = "4";
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|
};
|
|
class AGM_Gesture_Cover {
|
|
displayName = "$STR_AGM_Interaction_Gestures_Cover";
|
|
condition = "canStand _target";
|
|
statement = "_target playActionNow 'gestureCover';";
|
|
showDisabled = 1;
|
|
priority = 1.4;
|
|
hotkey = "5";
|
|
};
|
|
class AGM_Gesture_CeaseFire {
|
|
displayName = "$STR_AGM_Interaction_Gestures_Cease_Fire";
|
|
condition = "canStand _target";
|
|
statement = "_target playActionNow 'gestureCeaseFire';";
|
|
showDisabled = 1;
|
|
priority = 1.3;
|
|
hotkey = "6";
|
|
};
|
|
class AGM_Gesture_Freeze {
|
|
displayName = "$STR_AGM_Interaction_Gestures_Freeze";
|
|
condition = "canStand _target";
|
|
statement = "_target playActionNow 'gestureFreeze';";
|
|
showDisabled = 1;
|
|
priority = 1.2;
|
|
hotkey = "7";
|
|
};
|
|
class AGM_Gesture_Yes {
|
|
displayName = "$STR_AGM_Interaction_Gestures_Yes";
|
|
condition = "canStand _target";
|
|
statement = "_target playActionNow (['gestureYes', 'gestureNod'] select (floor random 2));";
|
|
showDisabled = 1;
|
|
priority = 1.1;
|
|
hotkey = "8";
|
|
};
|
|
class AGM_Gesture_No {
|
|
displayName = "$STR_AGM_Interaction_Gestures_No";
|
|
condition = "canStand _target";
|
|
statement = "_target playActionNow 'gestureNo';";
|
|
showDisabled = 1;
|
|
priority = 1.0;
|
|
hotkey = "9";
|
|
};
|
|
class AGM_Gesture_Hi {
|
|
displayName = "$STR_AGM_Interaction_Gestures_Hi";
|
|
condition = "canStand _target";
|
|
statement = "_target playActionNow (['gestureHi', 'gestureHiB', 'gestureHiC'] select (floor random 3));";
|
|
showDisabled = 1;
|
|
priority = 0.9;
|
|
hotkey = "0";
|
|
};
|
|
};
|
|
|
|
class AGM_Equipment {
|
|
displayName = "$STR_AGM_Interaction_Equipment";
|
|
condition = "true";
|
|
statement = "";
|
|
showDisabled = 1;
|
|
priority = 4.5;
|
|
icon = ""; // @todo
|
|
subMenu[] = {"AGM_Equipment", 1};
|
|
enableInside = 1;
|
|
hotkey = "E";
|
|
|
|
class AGM_Dummy {
|
|
displayName = "";
|
|
condition = "false";
|
|
statement = "";
|
|
showDisabled = 1;
|
|
priority = -99;
|
|
icon = "AGM_Core\UI\blank_CO.paa";
|
|
enableInside = 1;
|
|
};
|
|
};
|
|
};
|
|
};
|
|
|
|
class LandVehicle;
|
|
class Car: LandVehicle {
|
|
class AGM_Actions {};
|
|
class AGM_SelfActions {};
|
|
};
|
|
class Tank: LandVehicle {
|
|
class AGM_Actions {};
|
|
class AGM_SelfActions {};
|
|
};
|
|
|
|
class Air;
|
|
class Helicopter: Air {
|
|
class AGM_Actions {};
|
|
class AGM_SelfActions {};
|
|
};
|
|
class Plane: Air {
|
|
class AGM_Actions {};
|
|
class AGM_SelfActions {};
|
|
};
|
|
|
|
class Ship;
|
|
class Ship_F: Ship {
|
|
class AGM_Actions {
|
|
class AGM_Push {
|
|
displayName = "$STR_AGM_Interaction_Push";
|
|
distance = 4;
|
|
condition = "getMass _target < 1000 and alive _target";
|
|
statement = "[_target, [2 * (vectorDir _player select 0), 2 * (vectorDir _player select 1), 0.5]] call AGM_Interaction_fnc_push;";
|
|
showDisabled = 0;
|
|
priority = -1;
|
|
};
|
|
};
|
|
class AGM_SelfActions {};
|
|
};
|
|
|
|
class StaticWeapon: LandVehicle {
|
|
class AGM_Actions {};
|
|
class AGM_SelfActions {};
|
|
};
|
|
|
|
class StaticMortar;
|
|
class Mortar_01_base_F: StaticMortar {
|
|
class AGM_Actions {};
|
|
class AGM_SelfActions {};
|
|
};
|
|
|
|
class Box_NATO_Support_F;
|
|
class AGM_Box_Misc: Box_NATO_Support_F {
|
|
class TransportItems {
|
|
MACRO_ADDITEM(AGM_CableTie,24)
|
|
};
|
|
};
|
|
};
|
|
|
|
class CfgWeapons {
|
|
class AGM_ItemCore;
|
|
class InventoryItem_Base_F;
|
|
|
|
class AGM_CableTie: AGM_ItemCore {
|
|
displayName = "$STR_AGM_Interaction_CableTie_Name";
|
|
descriptionShort = "$STR_AGM_Interaction_CableTie_Description";
|
|
model = "\AGM_Interaction\agm_cabletie.p3d";
|
|
picture = "\AGM_Interaction\UI\agm_cabletie_x_ca.paa";
|
|
scope = 2;
|
|
class ItemInfo: InventoryItem_Base_F {
|
|
mass = 1;
|
|
};
|
|
};
|
|
};
|
|
|
|
#include <Menu_Config.hpp>
|