ACE3/addons/explosives/functions/fnc_getSpeedDialExplosive.sqf

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/*
* Author: Garth 'L-H' de Wet
* Gets the explosive object or objNull from the speed dial entry.
*
* Arguments:
* 0: Unit <OBJECT>
* 1: Speed dial entry <STRING>
*
* Return Value:
* Associated explosive (or ObjNull) <OBJECT>
*
* Example:
* [ace_player, "2113"] call ace_explosives_fnc_getSpeedDialExplosive;
*
* Public: Yes
*/
#include "script_component.hpp"
EXPLODE_2_PVT(_this,_unit,_code);
private ["_explosive"];
if (isNil QGVAR(CellphoneIEDs)) exitWith {objNull};
_explosive = objNull;
{
if ((_x select 1) == _code) exitWith {
_explosive = _x select 0;
};
false
} count GVAR(CellphoneIEDs);
_explosive