mirror of
https://github.com/acemod/ACE3.git
synced 2024-08-30 18:23:18 +00:00
fee65cd56f
*Added configs for the new marksmen scopes *Introduced minor and major steps *Introcuded a new increment config (ACE_ScopeAdjust_Increment) *Changed the default zero range to 100m *Added a zero reference setting *Added an interaction menu entry to update the zero reference setting
52 lines
1.7 KiB
Plaintext
52 lines
1.7 KiB
Plaintext
/*
|
|
* Author: KoffeinFlummi, Ruthberg
|
|
* Applies the adjustment for the current scope
|
|
*
|
|
* Argument:
|
|
* 0: Unit <OBJECT>
|
|
* 1: Absolute elevation <NUMBER>
|
|
* 2: Absolute windage <NUMBER>
|
|
* 3: Absolute zero reference <NUMBER>
|
|
*
|
|
* Return value:
|
|
* True <BOOL>
|
|
*
|
|
* Public: No
|
|
*/
|
|
#include "script_component.hpp"
|
|
|
|
private ["_unit", "_elevation", "_windage", "_zero", "_adjustmentDifference", "_pitchbankyaw", "_pitch", "_bank", "_yaw"];
|
|
|
|
EXPLODE_4_PVT(_this,_unit,_elevation,_windage,_zero);
|
|
|
|
_weaponIndex = [_unit, currentWeapon _unit] call EFUNC(common,getWeaponIndex);
|
|
|
|
_adjustment = _unit getVariable QGVAR(Adjustment);
|
|
if (isNil "_adjustment") then {
|
|
// [Windage, Elevation, Zero]
|
|
_adjustment = [[0,0,0], [0,0,0], [0,0,0]];
|
|
_unit setVariable [QGVAR(Adjustment), _adjustment];
|
|
};
|
|
|
|
_adjustmentDifference = (_adjustment select _weaponIndex) vectorDiff [_elevation, _windage, _zero];
|
|
|
|
_adjustment set [_weaponIndex, [_elevation, _windage, _zero]];
|
|
[_unit, QGVAR(Adjustment), _adjustment, 0.5] call EFUNC(common,setVariablePublic);
|
|
|
|
playSound (["ACE_Scopes_Click_1", "ACE_Scopes_Click_2", "ACE_Scopes_Click_3"] select floor random 3);
|
|
|
|
// slightly rotate the player if looking through optic
|
|
if (cameraView == "GUNNER") then {
|
|
// Convert adjustmentDifference from mils to degrees
|
|
_adjustmentDifference = [_adjustmentDifference, {_this * 0.05625}] call EFUNC(common,map);
|
|
_pitchbankyaw = [_unit] call EFUNC(common,getPitchBankYaw);
|
|
_pitch = (_pitchbankyaw select 0) + (_adjustmentDifference select 0);
|
|
_bank = (_pitchbankyaw select 1);
|
|
_yaw = (_pitchbankyaw select 2) + (_adjustmentDifference select 1);
|
|
[_unit, _pitch, _bank, _yaw] call EFUNC(common,setPitchBankYaw);
|
|
} else {
|
|
[] call FUNC(showZeroing);
|
|
};
|
|
|
|
true
|