ACE3/addons/cargo/functions/fnc_canLoadItemIn.sqf
2015-11-20 11:40:31 -06:00

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/*
* Author: Glowbal
* Check if item can be loaded into other Object.
*
* Arguments:
* 0: Item <OBJECT or STRING>
* 1: Holder Object (Vehicle) <OBJECT>
*
* Return value:
* Can load in <BOOL>
*
* Example:
* [item, holder] call ace_cargo_fnc_canLoadItemIn
*
* Public: No
*/
#include "script_component.hpp"
params [["_item", "", [objNull,""]], "_vehicle"];
if (speed _vehicle > 1 || (((getPos _vehicle) select 2) > 3)) exitWith {false};
private ["_itemSize", "_validItem"];
_itemSize = [_item] call FUNC(getSizeItem);
if (_item isEqualType "") then {
_validItem =
isClass (configFile >> "CfgVehicles" >> _item) &&
{getNumber (configFile >> "CfgVehicles" >> _item >> QGVAR(canLoad)) == 1};
} else {
_validItem =
(alive _item) &&
{(_item distance _vehicle) <= MAX_LOAD_DISTANCE};
};
_validItem &&
{_itemSize > 0} &&
{alive _vehicle} &&
{_itemSize <= ([_vehicle] call FUNC(getCargoSpaceLeft))}