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103 lines
3.1 KiB
Plaintext
103 lines
3.1 KiB
Plaintext
/*
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* Author: ViperMaul
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* Unload a person from a vehicle, local
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*
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* Arguments:
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* 0: unit <OBJECT>
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*
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* Return Value:
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* Returns true if succesfully unloaded person <BOOL>
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*
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* Public: No
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*/
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#include "script_component.hpp"
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#define GROUP_SWITCH_ID QUOTE(FUNC(loadPerson))
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params ["_unit", "_vehicle"];
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TRACE_2("params",_unit,_vehicle);
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private _validVehiclestate = true;
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private _emptyPos = [];
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if (_vehicle isKindOf "Ship") then {
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if (speed _vehicle > 1 || {getPos _vehicle select 2 > 2}) then {
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_validVehiclestate = false;
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};
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TRACE_1("SHIP Ground Check",getPos _vehicle);
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_emptyPos = (ASLToAGL getPosASL _vehicle) findEmptyPosition [0, 13, typeOf _unit]; // TODO: if spot is underwater pick another spot.
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} else {
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if (_vehicle isKindOf "Air") then {
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if (speed _vehicle > 1 || {!isTouchingGround _vehicle}) then {
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_validVehiclestate = false;
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};
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TRACE_1("Vehicle Ground Check",isTouchingGround _vehicle);
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_emptyPos = ASLToAGL getPosASL _vehicle;
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_emptyPos = _emptyPos vectorAdd [random 10 - 5, random 10 - 5, 0];
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} else {
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if (speed _vehicle > 1 || {getPos _vehicle select 2 > 2}) then {
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_validVehiclestate = false;
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};
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TRACE_1("Vehicle Ground Check", isTouchingGround _vehicle);
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_emptyPos = (ASLToAGL getPosASL _vehicle) findEmptyPosition [0, 13, typeOf _unit];
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};
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};
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TRACE_1("getPosASL Vehicle Check", getPosASL _vehicle);
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if !(_validVehiclestate) exitWith {
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ACE_LOGWARNING_4("Unable to unload patient because invalid (%1) vehicle state. Either moving or Not close enough on the ground. position: %2 isTouchingGround: %3 Speed: %4",_vehicle,getPos _vehicle,isTouchingGround _vehicle,speed _vehicle);
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false
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};
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if (count _emptyPos == 0) exitWith {
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ACE_LOGWARNING_1("No safe empty spots to unload patient. %1",_emptyPos);
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false
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}; //consider displaying text saying there are no safe places to exit the vehicle
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unassignVehicle _unit;
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[_unit] orderGetIn false;
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TRACE_1("Ejecting", alive _unit);
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_unit action ["Eject", vehicle _unit];
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[{
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params ["_unit", "_emptyPos"];
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_unit setPosASL AGLToASL _emptyPos;
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if !([_unit] call FUNC(isAwake)) then {
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TRACE_1("Check if isAwake", [_unit] call FUNC(isAwake));
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if (driver _unit == _unit) then {
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private _anim = [_unit] call FUNC(getDeathAnim);
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[_unit, _anim, 1, true] call FUNC(doAnimation);
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[{
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_unit = _this select 0;
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_anim = _this select 1;
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if ((_unit getVariable "ACE_isUnconscious") and (animationState _unit != _anim)) then {
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[_unit, _anim, 2, true] call FUNC(doAnimation);
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};
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}, [_unit, _anim], 0.5, 0] call FUNC(waitAndExecute);
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};
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};
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}, [_unit, _emptyPos], 0.5, 0] call FUNC(waitAndExecute);
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[_unit, false, GROUP_SWITCH_ID, side group _unit] call FUNC(switchToGroupSide);
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private _loaded = _vehicle getVariable [QGVAR(loaded_persons),[]];
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_loaded deleteAt (_loaded find _unit);
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_vehicle setVariable [QGVAR(loaded_persons), _loaded, true];
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true
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