ACE3/addons/common/functions/fnc_unloadPersonLocal.sqf

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/*
* Author: ViperMaul
* Unload a person from a vehicle, local
*
* Arguments:
* 0: unit <OBJECT>
*
* Return Value:
* Returns true if succesfully unloaded person <BOOL>
*
* Public: No
*/
#include "script_component.hpp"
#define GROUP_SWITCH_ID QUOTE(FUNC(loadPerson))
params ["_unit", "_vehicle"];
TRACE_2("params",_unit,_vehicle);
private _validVehiclestate = true;
private _emptyPos = [];
if (_vehicle isKindOf "Ship") then {
if (speed _vehicle > 1 || {getPos _vehicle select 2 > 2}) then {
_validVehiclestate = false;
};
TRACE_1("SHIP Ground Check",getPos _vehicle);
_emptyPos = (ASLToAGL getPosASL _vehicle) findEmptyPosition [0, 13, typeOf _unit]; // TODO: if spot is underwater pick another spot.
} else {
if (_vehicle isKindOf "Air") then {
if (speed _vehicle > 1 || {!isTouchingGround _vehicle}) then {
_validVehiclestate = false;
};
TRACE_1("Vehicle Ground Check",isTouchingGround _vehicle);
_emptyPos = ASLToAGL getPosASL _vehicle;
_emptyPos = _emptyPos vectorAdd [random 10 - 5, random 10 - 5, 0];
} else {
if (speed _vehicle > 1 || {getPos _vehicle select 2 > 2}) then {
_validVehiclestate = false;
};
TRACE_1("Vehicle Ground Check", isTouchingGround _vehicle);
_emptyPos = (ASLToAGL getPosASL _vehicle) findEmptyPosition [0, 13, typeOf _unit];
};
};
TRACE_1("getPosASL Vehicle Check", getPosASL _vehicle);
if !(_validVehiclestate) exitWith {
ACE_LOGWARNING_4("Unable to unload patient because invalid (%1) vehicle state. Either moving or Not close enough on the ground. position: %2 isTouchingGround: %3 Speed: %4",_vehicle,getPos _vehicle,isTouchingGround _vehicle,speed _vehicle);
false
};
if (count _emptyPos == 0) exitWith {
ACE_LOGWARNING_1("No safe empty spots to unload patient. %1",_emptyPos);
false
}; //consider displaying text saying there are no safe places to exit the vehicle
unassignVehicle _unit;
[_unit] orderGetIn false;
TRACE_1("Ejecting", alive _unit);
_unit action ["Eject", vehicle _unit];
[{
params ["_unit", "_emptyPos"];
_unit setPosASL AGLToASL _emptyPos;
if !([_unit] call FUNC(isAwake)) then {
TRACE_1("Check if isAwake", [_unit] call FUNC(isAwake));
if (driver _unit == _unit) then {
private _anim = [_unit] call FUNC(getDeathAnim);
[_unit, _anim, 1, true] call FUNC(doAnimation);
[{
_unit = _this select 0;
_anim = _this select 1;
if ((_unit getVariable "ACE_isUnconscious") and (animationState _unit != _anim)) then {
[_unit, _anim, 2, true] call FUNC(doAnimation);
};
}, [_unit, _anim], 0.5, 0] call FUNC(waitAndExecute);
};
};
}, [_unit, _emptyPos], 0.5, 0] call FUNC(waitAndExecute);
[_unit, false, GROUP_SWITCH_ID, side group _unit] call FUNC(switchToGroupSide);
private _loaded = _vehicle getVariable [QGVAR(loaded_persons),[]];
_loaded deleteAt (_loaded find _unit);
_vehicle setVariable [QGVAR(loaded_persons), _loaded, true];
true